19-01-18, 17:45 | #601 |
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Joined: Jun 2006
Posts: 2,391
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Another one down, good work.
I noticed you also fixed the lamps in MCS, they weren't mentioned in the changes. Nicely done. Question: when you fix an object like the lamps, do you do it once for the object, or do you have to go through all of them one by one? Last edited by SLAYER; 19-01-18 at 17:46. |
19-01-18, 18:49 | #602 | |
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Joined: Aug 2008
Posts: 12,070
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Great! Thanks!
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Oh, by the way, another question (it will be the last, I promesam, I promes!): I see that in case of characters one can just put fixed characters in the CHAR folder and they will be read in every level, yes? Is it possible to do the same thing with textures? |
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19-01-18, 21:18 | #603 | |||
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Joined: Feb 2015
Posts: 874
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Recently I've started using a different approach. When the number of flipped surfaces isn't very huge I continue with the old method, in all the other cases I prefer enabling double sided material: it's a fast and easy technique that immediately fixes all surfaces that share that material. It would be cool but unfortunately the game does not support this feature. All textures must be packed inside ZONE files. |
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19-01-18, 21:25 | #604 |
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Joined: Aug 2008
Posts: 12,070
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Aaaah such a shame! It would be so cool, especially for modders. I am sure people would love the ability to upload HD textures without using TexMod. I gather though this is something that would need heavy engine editing.
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27-01-18, 09:03 | #605 |
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Joined: Sep 2007
Posts: 3,411
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When will the fog and tobaco sign fix be released? 😃😍
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27-01-18, 19:24 | #606 | |
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Joined: Feb 2015
Posts: 874
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Sorry for the delay, I had an exam last week and now I have the flu. I'll release it maybe next week! |
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27-01-18, 20:16 | #607 |
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Posts: 610
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28-01-18, 12:08 | #608 |
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Joined: Sep 2007
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No worries! I hope you get well soon. Take all the time you need.😘
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31-01-18, 19:47 | #609 |
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Joined: Feb 2015
Posts: 3,519
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I got something in my head, as with SCU its possible to go to the blocked area (Parisian backstreets) where you train, some textures are missing there, unfinished buildings and stuff. is it possible to recover them and look as a finished game?
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31-01-18, 19:55 | #610 |
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Joined: Aug 2008
Posts: 12,070
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AFAIK the invisible objects don't exist in the levelmesh at all, they exist as collision only. Because of that it is hard to say what they were going to look like. More than that, the unfinished training area has one place where the game does not reload zones and adding that back is not possible atm without breaking the level and creating more bugs.
Sasho tried restoring that cut content but it resulted in many other problems apparently. |
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