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Old 24-11-06, 09:25   #1
Uvavoo
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Hi,
We have decided to have a special area for all tutorials relating to the Level Editor and the tools associated with it.

If you have a tutorial which you think may be of interest, in the first instance please email your tutorial to either myself or Titia.
All tutorials may be edited by ourselves if necessary.

Please do not create new posts in this forum. Rather, post your ideas, suggestions and comments in the special thread created for this purpose.

Thanks
Uvavoo
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Old 25-11-06, 14:58   #2
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Yessssss !!!
That sub-forum is really interesting and useful !!!
Great Idea Uvavoo and Titak !!
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Old 25-11-06, 15:05   #3
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Double post because of Internet connexion problem sorry
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Old 14-12-07, 18:23   #4
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Default Note

This part of the forum actually contains quite a bit of tutorials by now.
If you can only see a few of them, you should adjust the display options at the bottom of the screen.
Set the 'From the' box to 'Beginning' and then click the 'show threads' button.

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Old 25-05-08, 21:38   #5
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Default TRNG tutorials

Since we have a 'new editor on the block' which has numerous new features I'd like all tutorials regarding the new TRNG to have titles starting with TRNG - **** .
(**** being the subject of the tutorial.)

Starting a title with this will make it clear to everyone that the tutorial is TRNG related.

Thank you.
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Old 25-05-08, 21:43   #6
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OK, so can if I have instructions on NG Scripting and all of the various things it can do I just make a thread called: TRNG: Scripting?
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Old 25-05-08, 21:45   #7
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yes. Like that TRNG is hard stuff btw. After Spectrum's release I wil be adding a

TRNG: Pushables

tutorial detailing how to push them off ledges, stand on them ect. (both seen in Spectrum )
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Old 25-05-08, 21:45   #8
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Quote:
Originally Posted by stranger1992 View Post
yes. Like that TRNG is hard stuff btw. After Spectrum's release I wil be adding a

TRNG: Pushables

tutorial detailing how to push them off ledges, stand on them ect. (both seen in Spectrum )

yay!
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Old 25-05-08, 21:57   #9
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Quote:
Originally Posted by God Horus View Post
OK, so can if I have instructions on NG Scripting and all of the various things it can do I just make a thread called: TRNG: Scripting?
Basically, yes.

But things have to be right before you post it, so it is best to have your tutorial 'beta-tested' before posting it.

So, here is what I'd like you all to do:
- Post the draft in the regular TRNG section and have it tested by some people.
- Once tested and found correct I will then transfer it to this tutorial section. It will keep the tutorial section clean.

You will then ofcourse be credited for writing the tutorial.

(In case you are wonderign about the audio tutorial I posted earlier this evening, it was also tested before it was posted. )
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Old 25-05-08, 21:59   #10
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Alright, I will start typing it later.
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