18-11-11, 18:21 | #2711 |
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Joined: Aug 2009
Posts: 597
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GeMeshBinToAscii und GeMeshAsciiToBin
Guten Abend
Good Evening !!!! I was been to much time not here =( and I have got a new Laptop and I need "GeMeshBinToAscii , GeMeshAsciiToBin Converter" how one can me tll how i can get this???? Oh mein Gott ich war so lange nich mehr hier^^ ich hab nen neuen Laptop bekommen und muss mir alles neu runterladen.... jetzt fehlt mir noch dieser GeMeshBinToAscii und GeMeshAsciiToBin konverter wo kann ich den downloaden???? ich danke euch im Vorraus!!!!! thanks in Advance^^ |
18-11-11, 21:42 | #2712 | |
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Joined: May 2011
Posts: 10,466
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Quote:
Ich kann nicht nach direkten Links zu den Tools, aber hier ist GeMeshAsciiToBin (alte Version) Link mit anderen Werkzeugen für Sie zum Download http://*************************/t18-ge...utility-s#1427 Und hier ist der GeMeshAsciiToBin Version 2, wenn Sie diese brauchen http://*************************/t168-g...w-xps-features English: Good Evening! I can not post direct links to the tools, but here's GeMeshAsciiToBin (old version) link with other tools for you to download http://*************************/t18-ge...utility-s#1427 And here is the GeMeshAsciiToBin version 2 if you need it http://*************************/t168-g...w-xps-features I have probably done the German wrong but I tried |
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19-11-11, 15:21 | #2713 | ||
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Joined: Apr 2009
Posts: 3,226
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Quote:
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Die aktuellen Versionen meiner Tools sind immer im ersten Beitrag. Und zwar für:
[IMG]http://i51.************/2ll20sh.jpg[/IMG] ================ english translation =========================== Unfortunately not quite right. Read page 270 (only 2 pages back). You can find the link to all my tools always on the first page of this thread. Look post 2 The current versions of my tools are always in the first post
Last edited by XNAaraL; 19-11-11 at 15:35. |
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21-11-11, 10:47 | #2714 |
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Joined: May 2011
Posts: 10,466
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Im having a error when I finished my mod for the Halloween Comp.
I dont get an error when I export but when I import and convert. When I convert it stops working and doesnt convert it to .mesh. When I import I get: invalid literal for int<> with base 10: '0.036792062223 1.59251093864 0.0218568369746' I have had a invalid literal error before but the bone count was the problem. With this mod the bone count is correct and I dunno why its giving me this error. When I import it I see armature but no meshes :/ |
21-11-11, 19:12 | #2715 | |
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Joined: May 2010
Posts: 6,774
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21-11-11, 20:27 | #2716 | |
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Joined: May 2011
Posts: 10,466
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Quote:
EDIT: Changed something in the mesh.ascii and when I convert with version 2 it just says ok and the mesh is generated :/ Last edited by TRDaz; 21-11-11 at 20:29. |
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22-11-11, 06:43 | #2717 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
XPS-->Modify-->Load Generic_Item-->Generic_Item.mesh.ascii and XPS-->Modify-->Save Generic_Item-->Save as Generic_Item.mesh/Use old generic format and XPS-->Modify-->Save Generic_Item-->Save as Generic_Item.mesh.ascii (for Blender) and the converter fix the problem automaticaly http://www.tombraiderforums.com/show...postcount=2713 [IMG]http://i51.************/2ll20sh.jpg[/IMG] Last edited by XNAaraL; 22-11-11 at 13:15. |
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22-11-11, 08:11 | #2718 | |
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Joined: May 2011
Posts: 10,466
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Quote:
EDIT: Actually just used the .mesh generated from V2 then exported now I can edit it some more in Blender!! Thank you XNAaraL! Last edited by TRDaz; 22-11-11 at 08:37. |
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25-11-11, 01:52 | #2719 |
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Joined: May 2010
Posts: 6,774
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Can anyone see what's problem with my mod if I send him the files, because the model is fine in Blender, but when I try to convert it with both GeMeshAsciiToBin's (Normal and 2.0), they just crash.
(I tried both because one didn't work and I thought second one will.) Actually, why don't I just give you the download of the broken model instantly: http://www.mediafire.com/?061lbpdefcbe162 |
25-11-11, 05:57 | #2720 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
14 # meshes to 13 # meshes Last edited by XNAaraL; 25-11-11 at 05:59. |
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