01-05-12, 23:13 | #411 |
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Joined: Nov 2008
Posts: 20,726
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Rotate the .obj -90 degrees on the X-axis. That's what I do. You can rotate it back in XNALara later.
Never manipulate an armature in object mode. If you do, use Ctrl+A to clear changes of position/rotation/scale before you export the model. |
02-05-12, 05:19 | #412 | ||||||
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Quote:
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II V Quote:
Watch the session XNA Limitations http://wiki.blender.org/index.php/Ex...NA#Limitations Last edited by XNAaraL; 08-05-12 at 11:48. |
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02-05-12, 15:32 | #413 |
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Joined: Nov 2011
Posts: 1,065
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Question: How can I set an accessory (sword, glasses, etc) under "handguns" category? So that I can show it or hide it whenever I want..
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02-05-12, 15:35 | #414 | |
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Quote:
handgunhandleft handgunhandright handgunholsterleft handgunholsterright Then save it and convert the .mesh.ascii with AutoTexture, or else it won't work. It will give an error. |
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02-05-12, 15:39 | #415 |
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02-05-12, 15:59 | #416 |
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02-05-12, 16:04 | #417 |
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02-05-12, 16:17 | #418 |
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They're probably dead because the link has incorrect spelling. Something like ww2 and commultiupload and urgh!
Last edited by RoxasKennedy; 02-05-12 at 17:18. Reason: Becuz XNAaraL does not aprove linking >:I |
02-05-12, 16:25 | #419 |
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I dont use AutoTexture, just change the number of textures to 2 and only have diff and norm textures
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02-05-12, 16:40 | #420 |
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