27-12-16, 16:48 | #81 |
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Joined: Feb 2008
Posts: 70,326
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At least her boot buckles are now 3D...
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27-12-16, 17:11 | #82 |
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Joined: Jan 2009
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27-12-16, 17:17 | #83 |
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Joined: May 2009
Posts: 24,421
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I wonder if Eidos Montreal really are doing the next game perhaps they'll listen to the seemingly endless complaints about the white ledges and get rid.
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27-12-16, 17:41 | #84 |
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Joined: Nov 2014
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Oh no, I gotta disagree with you on that one. TR2013 was the one with the most obvious ledges with the out of place white paint on them. RotTR did much better in terms of ledges because the white made sense in the snowy terrain.
Last edited by Daring Do; 27-12-16 at 17:42. |
27-12-16, 19:58 | #85 | |
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Joined: Sep 2007
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Quote:
Especially if the path is linear and there are no other possible ways to go... they really don't need the paint in those cases. Maybe in HUBs where there are multiple ways to traverse but I really can't excuse it in instances where it's a straight path. Anyone with a brain can work out what they need to do. And if they can't, that's what SI is supposed to be there for. |
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27-12-16, 21:04 | #86 |
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Joined: Sep 2012
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I definitively think including the white ledges in the Survival Instincts is a great idea!
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27-12-16, 21:46 | #87 |
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Joined: May 2014
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I think making scratches, or other ways to show the path would be better. The paint sometimes is a tad too much.
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28-12-16, 07:02 | #88 | |
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Joined: Jul 2010
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Quote:
Paint that is like everywhere on the walls of ancient ruins |
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28-12-16, 10:02 | #89 |
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Joined: Nov 2007
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I don't get it though, Legend and TRA still had obvious ledges, but they were either cracks in the wall with shadow, or moss covered ledges and such.
I think TR needs to get away from the shooting and Upgrades and collecting useless **** - go back to basics. Tombs, puzzles, keys and inventory systems. Backtracking (not only with new gear to reach optional secrets) to be part of main story path.. like the classics. You'd need a key to open a door - until then, you were stuck. Not a fan of the open world hub system either - its boring. Bring back levels, but interconnect them in some way (TR4 / Chronicles style) Finished LC Go and that felt most TR thing I've played in years - not just the nostalgia SFX, actual puzzles and I got stuck loads.. Ya know, that thing in our heads we all should have, brains! Crystal we know how to use them, stop hand-holding. One of the reasons I loved Uncharted 4 , the puzzles weren't particularly hard, but you HAD to solve them to progress.. and there were a lot of them. Some requires more thinking than others.. on the same par as the classic TRs IMO Last edited by dcw123; 28-12-16 at 10:03. |
28-12-16, 15:22 | #90 | ||
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Last edited by Daring Do; 28-12-16 at 16:20. |
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