06-01-13, 05:53 | #22 |
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Joined: Jul 2012
Posts: 177
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Are you running the program as an administrator. If not then this could be the case. Right click the program and select Run As Administrator in the menu because it looks like your running Windows 7 or Vista
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06-01-13, 17:53 | #23 |
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Joined: Jan 2004
Posts: 111
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You are openng the tr file directly from your CD rom; which are readonly media, you cant open and writeback changes to your cd-rom.
copy the tr files to your harddisk and be sure they are not flaged as read only; |
07-01-13, 11:35 | #24 |
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Joined: Apr 2008
Posts: 368
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05-09-13, 13:16 | #25 |
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Joined: May 2007
Posts: 473
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Hi,
I'm trying ripping the TR1 Gym Object to a WAD, but I have problems with the Colored Faces, they disappear I tried with the "Convert Colored to Textured Faces" Option of this program, but it doesn't work, I can't texture this faces. How could I rip them? I don't want download the statics from a Website, but I want rip them myself. Cheers |
05-09-13, 16:13 | #26 |
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Joined: Jul 2003
Posts: 33,359
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No idea how this works with PixStr so no solution from me here but if all fails, you could try ripping them with WADMerger.
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05-09-13, 18:03 | #27 |
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Joined: May 2007
Posts: 473
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Thanks for your response Titak
But Wadmenger is so buggy... If I rip them from the original level the textures are darkener... I tried use the Fexmenger for port them to a TR2 level, but Wadmenger shows errors and more errors when I port them from TR2 level to WAD, and later I can't open my WAD. If I use a TR4 level as base or I send them directly a WAD the textures are OK, but I lose the colored textures... If sapper could fix this, I could texture the colored faces and I rip the Statics without problems Cheers |
05-09-13, 22:32 | #28 | |
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Joined: Jan 2004
Posts: 111
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Quote:
I did a quick fix, download this zip: http://www.dxtre3d.com/temp/pixstr22r1.zip is just the exe, it is not from the sapper's update, it is the original version with this fix included; unzip, rename the exe and place it into your regular pixstr folder Good luck with your project. Tp. |
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06-09-13, 11:22 | #29 |
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Joined: May 2007
Posts: 473
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Thanks you very much Turbo
The fix works so fine and now I can rip the Statics without problems I'm doing a 1:1 remake of TR1 Lara's Home as training I's want ask you other doubt I'm using your TR Room Viewer (Ver. 5.0 Rev. 3) Do you remenber the equivalence between "Source Lights" to TRLE Lighting for can port it? Cheers |
07-09-13, 02:55 | #30 | |
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Joined: Jan 2004
Posts: 111
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Quote:
good luck. Last edited by Turbo Pascal; 07-09-13 at 02:57. |
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