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Old 25-03-18, 10:52   #11
LGG_PRODUCTION
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Wow, I like this level set, it's the first time I see a TR3 level with HQ textures (BTB steampunk) and TR5 stuff
For me you can also create some new outfits, I would like to see new TR3 outfits, I can help you if you want
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Old 25-03-18, 19:34   #12
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I wish, I could help you with this, but I have nothing build yet with the TR3 engine
Don't know how Sophia works
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Old 25-03-18, 20:17   #13
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Isn't Sophia killed by the fuse box? Even in The Lost Artefact they placed an invisible fuse box behind her
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Old 25-03-18, 23:13   #14
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Quote:
Originally Posted by AODfan View Post
Isn't Sophia killed by the fuse box? Even in The Lost Artefact they placed an invisible fuse box behind her
Yes, and I tryed to mimic the way you kill her in TR3 but nothing happens.. I will inspect deeply into this, trying possible variations to see what the problem is

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I wish, I could help you with this, but I have nothing build yet with the TR3 engine
Don't know how Sophia works
Don't worry, once we find out how it works we can make a tutorial to help all future builders who want to bring Sophia back from the dead for yet another fight

Quote:
Originally Posted by LGG_PRODUCTION View Post
Wow, I like this level set, it's the first time I see a TR3 level with HQ textures (BTB steampunk) and TR5 stuff
For me you can also create some new outfits, I would like to see new TR3 outfits, I can help you if you want
I was thinking about changing the outfit into something more AOD styled And of course, help is always welcome!

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Originally Posted by Titak View Post
I think the lighting looks good for a sunset. Especially with that horizon, which is pretty dark.
Quote:
Originally Posted by Danath View Post
If it's closer to night then i think the lighting is perfect as is.
Alright! I will keep this light intensity, but flares will be duly provided

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Originally Posted by Danath View Post
Try to use Room Viewer with the Office.TR2 file and see how it is setup in the original. Maybe Sophia has to be facing a certain direction? ( rotation ). Thewolf told me the elevator in TR2 only works correctly when it is facing the same direction as it did in the original game.
Yes, it's time to do some inspecting
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Old 26-03-18, 12:30   #15
Alisa97
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Hello everyone.
About Sophia, maybe I have a solution.
But this is not my finding.
Vinci found this:

1. You need City slot.
2. Place an Electrical Switch Box. (maybe the same thing as the fuse box?)
3. Activate Sophia, and break the box.

That's it. Sophia die properly.

I hope this will help you.
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Old 26-03-18, 14:27   #16
Feder
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So, after some testing I discovered a few things:

The only way to make the fuse box trigger work is by using it in the level 12 slot (corresponding to "City", as Alisa97 said above ). The switch box is useless in any other level (can't even trigger a door with it) and since the battle takes place in level 4, it can't be used to kill her. Apparently, Sophia's death is hardcoded to happen automatically when the fuse box is destroyed in level 12.

The ONLY way to kill Sophia is by flooding the room (thanks to GameGlitcher77 for that finding ). That is how it's done in Poseidon's Sanctum, in a way so clever that you never knew that the room was flooded for 1 second.

So now all I have to do is find a creative way to flood an entire building
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Old 26-03-18, 18:13   #17
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Can you force Sophia to move where you want? If so, you could make her jump into a pool of water. I once drowned a stick guy without on purpose. He jumped into a one block high water pool and died.........
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Old 26-03-18, 18:19   #18
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Sophia can only climb upwards until she equals Lara's height (and sometimes she gets stuck running in circles like this: ), there is no way to command her to drop into a pool, sadly.
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Old 26-03-18, 18:29   #19
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Put a water room above a normal one on Sophia's part and when Lara reaches that hight (in a dry room) Sophia will escaladate in the water room and die.
IDK if this works, I never tried tr3 engine.
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Old 29-03-18, 00:32   #20
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OH MY GOSH! This looks so awesome! And that Island level, bravo! It's looks so atmospheric and pretty. Definitely going to keep an eye on this.
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