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Old 22-04-12, 11:33   #361
Kukla
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Hm, I don't know if somebody ever had the same problem but...


Full size here

As you can see, Runa's Nero doesn't show any armature in Blender o_o.
And, I know that you are not found of XPS in there, but maybe I should say it, when I try to export the model, it shows an error about armature.
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Old 22-04-12, 11:38   #362
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It worked well I simply drag the uvs down on the right place and not the lightmap renders without problems. But the bake process it's sooo slow O__o
It depends on your settings Plus moving it down manually doesnt do a great job lol xD It may sometimes be off the image
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Old 22-04-12, 12:04   #363
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It depends on your settings Plus moving it down manually doesnt do a great job lol xD It may sometimes be off the image
Uhm, at the moment it looks fine XD it rendered everything into the image.

EDIT: Ok now I'm here:



The rest of the tutorial is confusing. He says to import the new lightmap in photoshop and moving it over the original lightmap (the normal) and play arond with some settings. But maybe because I have another version of the program or maybe because I can't find the options he talks about.. I'm stuck.

Last edited by Runa; 22-04-12 at 12:20.
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Old 22-04-12, 12:22   #364
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Uhm, at the moment it looks fine XD it rendered everything into the image.

EDIT: Ok now I'm here:

[IMG]http://img812.imageshack.us/img812/5404/highelfml05bodynorm.jpg[/IM]

The rest of the tutorial is confusing. He says to import the new lightmap in photoshop and moving it over the original lightmap (the normal) and play arond with some settings. But maybe because I have another version of the program or maybe because I can't find the options he talks about.. I'm stuck.
You will have to do a bunch of editing in PS, if you experiment editing options you can get a good lightmap that you want
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Old 22-04-12, 12:29   #365
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Originally Posted by Kukla View Post
Hm, I don't know if somebody ever had the same problem but...


Full size here

As you can see, Runa's Nero doesn't show any armature in Blender o_o.
And, I know that you are not found of XPS in there, but maybe I should say it, when I try to export the model, it shows an error about armature.
It happens to me too, with a lot of models :\ and still I don't really know why.

Quote:
Originally Posted by TRDaz View Post
You will have to do a bunch of editing in PS, if you experiment editing options you can get a good lightmap that you want
Yeah but is there an editing I have to do or I can move just like I want? I mean, in order to make the map work properly 8D

Last edited by Runa; 22-04-12 at 12:31.
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Old 22-04-12, 12:33   #366
Kukla
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It happens to me too, with a lot of models :\ and still I don't really know why.
Damn, I feel like DMC4 models are cursed xD
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Old 22-04-12, 12:35   #367
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Damn, I feel like DMC4 models are cursed xD
Don't make me remember, it was a pain to make Nero's face work properly in XNALara and without holes because of the 59 bones limit XD
DMC4 models are so damn complicated :\ I guess they are the "cinematic" ones? Since usually cinematic models have like 10000 bones.
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Old 22-04-12, 12:37   #368
XNAaraL
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Quote:
Originally Posted by Kukla View Post
Hm, I don't know if somebody ever had the same problem but...


Full size here

As you can see, Runa's Nero doesn't show any armature in Blender o_o.
And, I know that you are not found of XPS in there, but maybe I should say it, when I try to export the model, it shows an error about armature.
Not really a problem:
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Old 22-04-12, 12:54   #369
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Do you mind if I ask you how you did that ? o_o

I looked into the Outliner menu and all I have is this :


Full size here
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Old 22-04-12, 13:03   #370
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Originally Posted by Runa View Post
Uhm, at the moment it looks fine XD it rendered everything into the image.

EDIT: Ok now I'm here:



The rest of the tutorial is confusing. He says to import the new lightmap in photoshop and moving it over the original lightmap (the normal) and play arond with some settings. But maybe because I have another version of the program or maybe because I can't find the options he talks about.. I'm stuck.
What i'd do is adding a bit of Blur to that^^
And then take a grey brush, set to 1% opacity and paint over the whole thing in order to have no true white anywhere.
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