22-04-12, 11:33 | #361 |
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Hm, I don't know if somebody ever had the same problem but...
Full size here As you can see, Runa's Nero doesn't show any armature in Blender o_o. And, I know that you are not found of XPS in there, but maybe I should say it, when I try to export the model, it shows an error about armature. |
22-04-12, 11:38 | #362 |
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It depends on your settings Plus moving it down manually doesnt do a great job lol xD It may sometimes be off the image
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22-04-12, 12:04 | #363 | |
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EDIT: Ok now I'm here: The rest of the tutorial is confusing. He says to import the new lightmap in photoshop and moving it over the original lightmap (the normal) and play arond with some settings. But maybe because I have another version of the program or maybe because I can't find the options he talks about.. I'm stuck. Last edited by Runa; 22-04-12 at 12:20. |
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22-04-12, 12:22 | #364 | |
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22-04-12, 12:29 | #365 | |
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Yeah but is there an editing I have to do or I can move just like I want? I mean, in order to make the map work properly 8D Last edited by Runa; 22-04-12 at 12:31. |
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22-04-12, 12:33 | #366 |
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22-04-12, 12:35 | #367 |
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Don't make me remember, it was a pain to make Nero's face work properly in XNALara and without holes because of the 59 bones limit XD
DMC4 models are so damn complicated :\ I guess they are the "cinematic" ones? Since usually cinematic models have like 10000 bones. |
22-04-12, 12:37 | #368 | |
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22-04-12, 12:54 | #369 | |
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I looked into the Outliner menu and all I have is this : Full size here |
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22-04-12, 13:03 | #370 | |
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And then take a grey brush, set to 1% opacity and paint over the whole thing in order to have no true white anywhere. |
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