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Old 20-10-17, 15:03   #1
frankky
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Default Animation ranges

Hello everyone
In my project I am using the fans (they are textures) that animate through the "Animation ranges".

I did a test on a test project and it works great while in my "NO" level.

I suppose this is due to some Trigger or Flipeffect conflict I don't know.

Question: Is there anyone who can tell me why they do not work and what could annoy the movement of these fans?


Lego setting in "Animation ranges"

Hello Franky
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Old 21-10-17, 19:31   #2
Kapu
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There aren't any flipeffects or triggers necessary for animated textures to work, so that's shouldn't be the problem.

To avoid issues, it's best to put animating textures at the very top of your TGA. Make a test TGA with the animating textures on top, set the range (don't forget to hit "assign"), and test the level out to see if they're working.
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Old 22-10-17, 08:24   #3
frankky
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Quote:
Originally Posted by Kapu View Post
There aren't any flipeffects or triggers necessary for animated textures to work, so that's shouldn't be the problem.

To avoid issues, it's best to put animating textures at the very top of your TGA. Make a test TGA with the animating textures on top, set the range (don't forget to hit "assign"), and test the level out to see if they're working.
Hi Kapu
tank
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