17-12-08, 13:45 | #1 |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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UnpackTRU
As of version 3.4, character models are exported with normals, bones and skinning data (vertex weights)!
Hi everyone, I've written a program that can extract all kinds of data files from the TR: Underworld "bigfiles". Here it is: UnpackTRU3.96.zip And the C# source code for those interested: UnpackTRU3.96Src.zip It's possible to extract geometry, normals, uvs, bones+skin, textures, sound/music files and images. ... plus, here's the DLC version of the unpacker: UnpackTRU1.0DLC.zip ... and here's the Guardian of Light version of the unpacker (provided by sephiroth99): UnpackTRU1.0GoL.zip (this version might be backward compatible with the DLC version above but I can't test it because I don't have neigther DLC nor GoL data files) CDRM files - character models ('meshes') and environments ('scenes') with textures MUL files - sounds and music (use program mul2wav to convert them) RAW, PNG - bitmaps (not textures, rather artwork etc.) MUL1 - one audio channel, typically dialogs MUL2 - two audio channels, often music MUL4, MUL6 - four and six audio channels, often ambient sounds Be prepared that you'll need a lot of free harddisk space to extract everything Since the program is written in C# you'll need Microsoft .NET Framework to run it. Don't forget to put the zlib.net.dll library (located in the zip archive) to the same directory as your program. To import bones and skinning data (Collada/DAE format) to 3ds MAX, install the Collada importer plugin for 3ds MAX. Here are lists of hashcodes of various models and scenes for different language versions of the game: English/Multi6: hashcodes_en_multi.txt Polish/Czech/Hungarian: hashcodes_pl_cz_hu.txt Russian: hashcodes_ru.txt Here are a few screenshots of the models I extracted with UnpackTRU (imported to Blender or 3ds max): And here a 3D model of the ship visualized (realtime!) using DirectX/XNA with multi-textures and static and dynamic shadows: To simplify the process of selecting textures from texture groups assigned to individual submeshes, I've written yet another program, TRUTexMan: TRUTexMan1.15.zip Source code in C#: TRUTexMan1.15Src.zip For more information, read the file readme.txt or this short tutorial. Last edited by Dusan; 09-09-10 at 18:08. |
17-12-08, 14:11 | #2 |
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Joined: Oct 2006
Posts: 4,044
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That's cool! My bf is a big blender user, so this'll be useful for getting him to make me TRU things
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17-12-08, 14:50 | #3 |
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Joined: Jun 2007
Posts: 551
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if it would be possible to change the game without crashes
that would be amazing but thank you this looks great will test it soon |
17-12-08, 15:08 | #4 |
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Joined: Aug 2005
Posts: 6,657
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That's great !
I have a questiona tho; Can you make an injector ? Last edited by badboy70; 17-12-08 at 15:18. |
17-12-08, 15:18 | #5 |
Member
Joined: Dec 2006
Posts: 957
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Ok so you can export them from TRU but you cannot import them back....is it true?...but really good job
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17-12-08, 17:58 | #6 |
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Joined: Oct 2008
Posts: 6,624
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Looks like TRU has a missing cowboy...i found this after looking through Bigfile.000, and it's 4CF319F5_0317.mesh. |
17-12-08, 18:03 | #7 |
Inactive
Joined: Oct 2006
Posts: 11,312
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Phwoarr. That's pretty hot. Thanks dude. Can you by any chance make an Injector? That'd ROCK.
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17-12-08, 18:12 | #8 |
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Joined: May 2006
Posts: 26,258
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17-12-08, 18:23 | #9 |
Tomb Raider Forums
Joined: Jun 2000
Posts: 61,624
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Looks interesting. I'll check this out. Thank you for posting and welcome aboard.
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17-12-08, 19:11 | #10 |
Member
Joined: Oct 2008
Posts: 272
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Hey, really awesome program but.. How can i launch it ? xD
When i try it says : "UnpackTRU stopped working"... |
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