12-12-15, 12:21 | #11 |
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13-12-15, 00:33 | #12 |
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Joined: Jul 2013
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Lol, funny to see Tomb Raider on the Unreal Engine.
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24-12-15, 13:35 | #13 |
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I had some trouble to get Win10 working on my computer the last week, so there isn't much updated.
I worked on the first 2 Traps: Teeth Spikes and the Boulder The Teeth Spikes work similar to the TR4 ones. They have a customizeable Timer and you can also change the timer-Offset. The boulder has a customizeable mesh (The Sphere), weight and damping. What you can hear is the customizeable landing sound effect when the boulder is hitting something. There's also a "Rolling" sound which will be played when the boulder is rolling on the ground. |
24-12-15, 16:42 | #14 |
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Impressive work there TR-Freak ! Those traps seem to work pretty well !
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24-12-15, 20:34 | #15 |
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Joined: Dec 2010
Posts: 5,100
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Brilliant stuff TR-Freak! I'll be following this with great interest!
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02-01-16, 21:52 | #16 |
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There's not much I did in the last few days because of Christmas and NYE.
I started to work with Particles and Explosions. |
03-01-16, 12:10 | #17 |
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Poor Lara.
Nice work on these effects ! |
07-01-16, 21:57 | #18 |
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I created my own rock mesh in Sculptris and I tried some vertex painting (moss on the rocks) |
07-01-16, 22:04 | #19 |
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Oh my gosh! That's wonderful!! I'm getting serious great wall of china vibes here (very beginning of the level)
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07-01-16, 22:32 | #20 |
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Amazing screenshots. Finally a real Tomb Raider game.
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