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Old 11-02-10, 18:20   #311
Navid
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Arent you going to Upload those Legend Mods, XNAaraL?
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Old 11-02-10, 18:54   #312
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Arent you going to Upload those Legend Mods, XNAaraL?
We are kind of working on them but I am still learning how to do certain things
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Old 12-02-10, 04:20   #313
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Quote:
Originally Posted by [Xmas] View Post
We are kind of working on them but I am still learning how to do certain things
Awesome!
Are you guys doing all the outfits?
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Old 12-02-10, 12:00   #314
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Awesome!
Are you guys doing all the outfits?
When I'll lear how to weight paint certain areas of Lara, maybe...
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Old 12-02-10, 12:39   #315
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Originally Posted by [Xmas] View Post
When I'll lear how to weight paint certain areas of Lara, maybe...
Awesome!
Good Luck!

Wont you release the ones which are already done? Pretty Please? with Cherry on top?
The legend Lara is so Great!

Last edited by Navid; 12-02-10 at 12:41.
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Old 12-02-10, 12:59   #316
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Originally Posted by Navid View Post
Awesome!
Good Luck!

Wont you release the ones which are already done? Pretty Please? with Cherry on top?
The legend Lara is so Great!
We'll see, we are currently working on Lara's Special Forces outfit:
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Old 12-02-10, 13:49   #317
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We'll see, we are currently working on Lara's Special Forces outfit:
http://img31.imageshack.us/img31/302...movinglara.jpg
Cool.
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Old 14-02-10, 13:21   #318
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to make objects shine: (does not work for Every object, but most of them

open the MTL file in wordpad or notepad

you will see something like this

newmtl 8e8c8e5f.dds_8e8c8e5f_8e8c8e5f.dds
Ns 90.196078
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.750000 0.750000 0.750000
Ni 1.000000
d 1.000000
illum 1
map_Kd 8e8c8e5f.dds

edit the line that starts with Ks . much like mesh modding lara, .75 gives us a great shine effect, the higher the number, the more shine, the lower ,the less. when your done, save and then enjoy your new shine on you models.


if you need help let me know. also, some models have more that one of these, collums, so you might want to use the replace option in the edit bar, just type in the original line and the one you want to replace it with

Last edited by ozzman; 14-02-10 at 13:23.
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Old 14-02-10, 14:29   #319
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Quote:
Originally Posted by $AtlantiB$
ozzman, no!!!! you are wrong!!! its work for every objects!
but it is hard to see on low-poly models (6-sided cube)
for the best effect you need to assign a normal map
for example
Code:
Material
map_Ka texture_diffuse.png                         (Ambient map)
map_Kd texture_diffuse.png                         (Diffuse map)
map_Kn texture_bump.png                            (Bump\normal map)
Ks 0.5                                             (Specular value)
Ka 0.1                                             (Ambient value)
_
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Old 14-02-10, 17:59   #320
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Es es nett, dass hier so viele Beiträge sind. Egal ob in german oder english language.

Danke an ozzman und $AtlantiB$ dafür, dass sie diese Information mit uns teilen.

Danke an [Xmas] für die Zusammenarbeit. Bitte veröffentliche eine Vor Version von Lara_Biker_NoJacket_XL equal trl_lara_biker_nj_x

Ich beschreibe kurz, wie die Zusammenarbeit aussieht. [Xmas] extrahiert die TRL Modelle im Wavefront .obj Format. [Xmas] macht die Modelle beweglich (poseable), gemäß den Posts aus diesem Thread. Bei Problemen sendet er (oder sie ?) mir die Blender Datei. Ich suche das aktuelle Problem, verbessere den Fehler und beschreibe meine Arbeitsschritte. Danach sende ich an [Xmas] die neue Datei. [Xmas] kann dann entscheiden, mit dem veränderten Modell weiter zu arbeiten, oder die Arbeitsschritte selbst durchführen. Aus meiner Sicht ist dieses eine optimale Zusammenarbeit.

[Xmas]
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