02-04-18, 11:07 | #581 | |
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Joined: Jun 2010
Posts: 1,503
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Quote:
Where is the mine death animation? Is it included in another patch? |
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02-04-18, 12:21 | #582 |
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Joined: Mar 2012
Posts: 3,741
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The tomb4 executable doesn't define what version it is. As long as it is the red or blue icon, it will work with the latest versionS of TRNG. It's the DLL that holds the version and that is updated each time.
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03-04-18, 00:25 | #583 | |
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Joined: Jul 2012
Posts: 4,286
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Quote:
The mine death animation I think is a side effect of the old 'enable SAS grenade damage' in the old damage customiser to 'blow up fatally', but I have no way to test this. |
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03-04-18, 06:58 | #584 |
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Joined: Aug 2008
Posts: 12,070
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The blue version has bigger icon though and apparently that makes it incompatible with FLEP. Otherwise it's the same .exe as the red one.
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03-04-18, 09:19 | #585 |
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Joined: Apr 2005
Posts: 9,208
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Really? It holds a bigger icon and that's the reason for lack of compatibility with FLEP?
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11-05-18, 21:52 | #586 |
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Joined: Feb 2006
Posts: 1,517
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I'm interested in getting Lara's health bar to look like TRC, with the fade from green to red. I originally posted here asking how to do it, but I have since found this thread:
http://www.tombraiderforums.com/showthread.php?t=203850 I'm new to both TRNG and I've never used FLEP before. so I'll give it a whirl. Last edited by Craig Michaels; 12-05-18 at 02:12. |
12-05-18, 02:46 | #587 |
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Joined: Feb 2006
Posts: 1,517
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Edit: I should have read the recent posts more carefully. I'm having the same problem as others with the blue icon! Is there a shot this will be fixed in the future so that the most up-to-date version of tomb4.exe does work with FLEP?
After patching my tomb4.exe with FLEP, my computer gave me the error others have reported: "This app can't run on your PC." Where do I download the version with the red icon? I've searched my computer and don't seem to have it, and the link from THOR2010 back in January is no longer active. Last edited by Craig Michaels; 12-05-18 at 06:02. |
12-05-18, 07:25 | #588 |
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Joined: Mar 2012
Posts: 3,741
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Here it is.
It was originally bundled with TRNG in the Tools folder, but it seems the latest versions don't include it anymore for some reason. |
12-05-18, 08:31 | #589 | |
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Joined: Feb 2006
Posts: 1,517
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Quote:
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01-09-18, 18:13 | #590 |
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Joined: Jul 2016
Posts: 1,905
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Sand dust effect
Hello there, today I want to share something I did with smoke emitters for my new level that I will release (with the others too), on the One Room Challenge competition
The thing I want to share is... a Sand dust effect! (in game it's not so laggy, I don't know why but youtube have uploaded it like this ) Here's the settings for it: Code:
Emitter start colour: 255,119,28 (you can change it with any colour you want) Emitter start time: 10 Emitter end color: 255,119,28 (same here, changable with any colour) Emitter end time: 128 Emitter blending mode: 10 Emitter lifetime: 138 Emitter size variation lower byte: 0 Emitter size variation higher byte: 0 Emitter size multiplier: 7 Emitter rotation: 0 Emitter flags: 0000001000001010 Emitter horizontal speed: 15 Emitter horizontal curve: 0 Emitter vertical speed 1: 0 Emitter vertical speed 2: 0 Emitter spawn interval: 50 Emitter sprite: 1 (you can change that in any sprite slot you want) Note: this effect it's not that big, so I recommend to use more smoke emitters in game, what you see in the video are 4 smoke emitters, 2 going in a direction, and the other 2 going in the opposite one Important: if you use this setup, please credit me, and if someone knows how to make it looking even better (so with new sprites, or new settings values), please share Last edited by LoreRaider; 01-09-18 at 18:16. |
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