Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 08-02-24, 13:18   #15581
JEYEM
Member
 
JEYEM's Avatar
 
Joined: Nov 2014
Posts: 19
Default

Hi.
Is there any way to force Lara to change her orientation toward the object or enemy? 
Of course the position of Lara and the enemy will also change.
I have looked through triggers and scripts but could not find a way to do that.
JEYEM is offline   Reply With Quote
Old 07-03-24, 00:03   #15582
THOR2010
Member
 
THOR2010's Avatar
 
Joined: Apr 2010
Posts: 3,689
Default

Im currently trying to get a timed retracting parallel bar to work, i have the bar itself working perfectly fine, but i need lara to fall off if she is on the bar when it retracts. Iv'e tried everything i can think of but im at a loss. No matter what the bar retracts and lara continues to swing in the air until i release action and she leaps off. My goal is to have her just enter the light falling straight down animation "34" and just fall straight down.

The current setup i have is an organizer that retracts the bar, at he same point it retracts a global trigger activates to force lara's animation to 34 under the condition she is performing the bar swing anim. Iv'e also tried conditions for if lara is touching the bar. Nothing forces her animation to change though.

Has anyone done something like this setup before or have any ideas?
THOR2010 is offline   Reply With Quote
Old 07-03-24, 01:47   #15583
Raider99
Member
 
Raider99's Avatar
 
Joined: Nov 2011
Posts: 4,882
Default

Can you share your setup? I tried it quickly and it works for me, so I assume it might be the GlobalTrigger that is not set up correctly. Also I'd suggest forcing animation 30 instead, and you can check state IDs 128 & 3 for swingpole to cover all animations. (if those are the state ids of your animations)

Last edited by Raider99; 07-03-24 at 01:49.
Raider99 is offline   Reply With Quote
Old 07-03-24, 02:48   #15584
THOR2010
Member
 
THOR2010's Avatar
 
Joined: Apr 2010
Posts: 3,689
Default

Thanks i checked again and it was my triggergroup activating global trigger, somehow i messed up activating it XD though it does bring up something else, now the setup is working perfectly, accept its a switch to extend the bar, nothing stops lara from pulling it early and triggering the whole event again breaking it making the bar extend out endlessly! I tried making it a timed switch but then once the switch resets it also triggers the even again.

I have an extremely convoluted long solution in my mind i know will work, but any thoughts on that incase theres a super simple solution im just not thinking of?
THOR2010 is offline   Reply With Quote
Old 07-03-24, 02:56   #15585
Raider99
Member
 
Raider99's Avatar
 
Joined: Nov 2011
Posts: 4,882
Default

I'd move the switch with action trigger by 8 units up or down to make it unusable. And once you need it to be usable again, you just move it back.

Last edited by Raider99; 07-03-24 at 02:58.
Raider99 is offline   Reply With Quote
Old 07-03-24, 03:36   #15586
THOR2010
Member
 
THOR2010's Avatar
 
Joined: Apr 2010
Posts: 3,689
Default

Ah i didn't think to move the switch itself! I ended up making the entire thing a scripted trigger, the only trigger i have in the level itself is the timed trigger for the switch itself, i have a another global trigger checking if lara is pulling that specific switch, then triggering everything!
THOR2010 is offline   Reply With Quote
Old 15-03-24, 00:14   #15587
AkyV
Moderator
 
Joined: Dec 2011
Posts: 4,881
Default

Drones plugin has been added:

https://www.tombraiderforums.com/sho...90&postcount=2
AkyV is offline   Reply With Quote
Old 18-03-24, 22:10   #15588
THOR2010
Member
 
THOR2010's Avatar
 
Joined: Apr 2010
Posts: 3,689
Default

So I've been thoroughly testing a level I'm almost done with and so far can't seem to get anything to break or crash, which is good XD I do have this however when compiling, the only yellow message i get. Should I worry about this?
Click image for larger version

Name:	Screenshot 2024-03-18 180814.png
Views:	8
Size:	24.9 KB
ID:	4187
THOR2010 is offline   Reply With Quote
Old 18-03-24, 22:51   #15589
LoreRaider
Member
 
LoreRaider's Avatar
 
Joined: Jul 2016
Posts: 1,905
Default

Not really, it's just a warning (not for TR4 vanilla engine, that's the original limit)
The only problem you might see if you have a torch it's the flame bug, flame gets attached to a different item inside the level when you drop a lit torch on the ground
LoreRaider is online now   Reply With Quote
Old Yesterday, 15:13   #15590
AkyV
Moderator
 
Joined: Dec 2011
Posts: 4,881
Default

Hello!
Just a thought about my latest and previous posts to Tomb Engine:

https://www.tombraiderforums.com/sho...&postcount=470

It doesn't mean I abandoned TRNG, the manual I have been working on, or future TRNG plugin plans.
I simply curious about TEN, and from now on I am also on it.
AkyV is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.