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Old 12-05-12, 11:46   #21
Tiddlyfish13
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Originally Posted by EscondeR View Post
^ Yup. In some games it a texturing/loading issue, in others it is a shaders related issue. It's just more obvious on higher resolutions
I didn't know that bit, but I'm assuming it's still obvious on lower resolution.
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Originally Posted by rr_carroll View Post
Yes, this is shown in the 3rd picture here, and the text tells what causes it. I should also say it's because we trigger the "wrong" flipmap (alternate room).
http://www.tombraiderforums.com/showthread.php?t=110717
I've seen this thread, I think you've referenced to it before, but yeah, the cause of it is definitely triggers that are activated too early, or perhaps you went back in the level and activate a trigger you skipped earlier.
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Old 13-05-12, 10:03   #22
Shing
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Originally Posted by Jami393 View Post
It could be because you are running it on full 1080p resolution. I don't think TR2 supports it, especially that the game did come out in 1997, way before HD games existed.
TR2 supports HD resolution, i played on 1280x1024 for sure. But yea, 1080p is very high...
How did she/he choosed FullHD resolution anyway? lol
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