06-01-17, 02:38 | #21 | |
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As I said, the kind of exploration that Tomb Raider games are based is not the same kind of exploration open world games usually do. Tomb Raider is about exploring closed areas in order to solve it's puzzle and discover how to go to the next closed area, while most open world games are just about finding the next landmark, which usually does not involve puzzle solving, just basic travelling and combat. And as I also said, I do not find it impossible to create an open world game that could also fit Tomb Raider's style of exploration, and gave the example of Zelda Breath of the Wild, which is shaping to be that kind of game. But a game like that requires a considerable big budget and a lot of development time (Zelda BotW development lasted at least 6 years, maybe even more), and lets face it, Square Enix would not give any studio which is not developing the next main Final Fantasy game that kind of resources. Last edited by Portugalraider; 06-01-17 at 02:39. |
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06-01-17, 02:40 | #22 |
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Open would sounds intriguing, but I'd be concerned it'd suffer from not having enough time put into other important areas. Like, in Skyrim (old game I know) the dungeons are all practically the same, linear, kill everything kind of adventure and you eventually lead right back to the entrance where you came in. In other words it's rather... shallow I guess?
I wouldn't want tombs in TR to end up even less challenging than they already are. Plus I have a hard time imagining how they'd work in open world, when their games seem to be so story oriented on a straight path. It might get to feeling too RPG-ish, but I guess it depends on how it's done. Edit: Also, what PortugalRaider said previous to my post brings up a lot of valid points too. Open world doesn't tend to spend as much time detailing close quarters environments with lots of personal interactivity like TR games tend to do. Because each interior or puzzle area is very detailed and thought out (or should be). With open world it'd mean what I'd assume, a large number of different areas to explore. Having 20+ side tombs vs the current trend of 8 or 9 or whatever would mean they'd probably be a lot less detailed. And not just the tombs but also other areas of interest, whatever they may be. Last edited by Horus-Goddess; 06-01-17 at 02:46. |
06-01-17, 02:48 | #23 |
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^ just because it'd be open world doesn't mean it has to have the same level design of Skyrim though.
Personally I think the hubs work a bit better because you could have them all around the world. Done with tropical hub? Then go to the desert hub. |
06-01-17, 02:58 | #24 | |
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Though if it'd mean less collectables randomly scattered everywhere I'd be for it. I want meaningful exploration again. |
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06-01-17, 03:39 | #25 | |
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Yup. Tomb Raider is about as perfect for an open world game as you can get. Discovering tombs on your own in a vast world, stumbling on mystical creatures, tons of cool articafts to discover, no limitations of linear gameplay. Pure perfection. You can easily dump hundreds of hours into an open world game off of all the things you can discover. In addition to this it'd be amazing if Lara had a camera and you have the option to take pictures of scenery, artifacts, creatures, etc. Classic Lara wrote books to fund her travels - how cool would it be to add that to the new universe and actually get to use it in gameplay. AHH THE POSSIBILITIES! |
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06-01-17, 03:46 | #26 | |
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I didn't find the collectibles meaningless. For the relics Lara said a cool little fact about them and the tapes/journals added a bit of lore that was interesting. Though I definitely want more optional tombs that you can discover. If they were to ever take anything from Skyrim it should definitely be the feeling of discovering new dungeons to explore. And have more caves and crypts as well. Those were cool. |
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06-01-17, 03:48 | #27 |
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Ahh yes Tomb Raider in open world. Imagine a Valley of the Kings hub, sand for all the eye can see. That sounds... terrible.
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06-01-17, 03:52 | #28 | |
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06-01-17, 04:17 | #29 | |
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Either way though, I am interested to see where they'll go next. If there's anything I'll give them props for in Rise, is that for me the gameplay was so so much better all around. There're still things I wish they'd tweak or change but, overall it has a lot of potential. |
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06-01-17, 04:50 | #30 | |
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I can't wait for the next game! Its gonna be so great! (Im a little scared for the story but hopefully it'll be just as good) |
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