10-02-16, 16:31 | #11 |
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EDIT: sorry double post, pls delete
Last edited by FreakRaider; 10-02-16 at 20:08. |
10-02-16, 20:07 | #12 |
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By the way guys, I always forget to do that, but thank you all for your so nice and positive feedback, all these cheer me up and motivate me, so thank you
I am currently working on The Lost Valley! I am trying to aim for TRAE in this one as well, but the pictures I show you are still very WIP, I only started it like an hour ago |
10-02-16, 20:09 | #13 |
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Stunning . Keep Up the Good Work
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10-02-16, 20:44 | #14 |
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Very nice! Is it hard to make levels in Unreal Engine? How does the workflow look? Is it hard? I'm considering trying it myself. Do you recommend it?
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10-02-16, 21:05 | #15 |
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10-02-16, 22:06 | #16 |
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This looks very amazing Can't wait to see what the final version looks like
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11-02-16, 00:36 | #17 |
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It has nothing to do with the look but with the accuracy and authenticity of the level design. Core based all of their levels for the TRAE directly on the TR1 level layouts (meaning they actually took the meshes of TR1's levels and build upon those). As you can see in the screenshots we have from the game, using that workflow didn't result in the game's graphics looking like TR1's.
It's not that hard if you know your way around a 3D modelling program (of course, creating good levels requires the necessary sensibilities and know-how). However, getting into UE4 and familiarising yourself with everything does take some time so you should definitely be patient and willing to work through a bunch of tutorials/wiki articles. Also, if you want to create TR-like levels, you will have to create many of the necessary game mechanics and animations yourself which isn't a trivial task. (It's certainly possible and you don't need to be able to code or program to do it as you can do it all in Blueprints but that still requires you to be able to think logically and come up with algorithms.) Last edited by Zebra; 11-02-16 at 00:44. |
11-02-16, 01:21 | #18 | |
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11-02-16, 08:53 | #19 |
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These screenshots look so promising! Are you using prebuild object models or your own?
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11-02-16, 09:01 | #20 | |
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