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Old 09-02-18, 23:45   #61
JACOBryanBURNS
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Did you honestly just say to not take what happens in the game as canon? The events that are given to the player are scripted. We just navigate them. She's got to go through them somehow.
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Old 10-02-18, 00:03   #62
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Did you honestly just say to not take what happens in the game as canon? The events that are given to the player are scripted. We just navigate them. She's got to go through them somehow.
What Costel said is true. Only the events that are scripted should be considered canon. You should know you managed to reach the cathedral to the flooded archives. That's canon. The way you do it is up to you, really. So if you don't want Lara to be a mass murderer, you can just avoid any confrontation. That's something the Classics should've explored more.

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Old 10-02-18, 00:16   #63
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Did you honestly just say to not take what happens in the game as canon? The events that are given to the player are scripted. We just navigate them. She's got to go through them somehow.
No, the events, in this regard combat sections should be taken as canon.
How the player approach those sections should not be taken as canon. Also the deaths of Lara during those sections are not canon since after a loading screen she is alive and ready to try again. If those death were canon it would have been game over on Lara˙s first death. And for the satisfaction of the people that hate thee new games, reboot TR games finished.
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Old 10-02-18, 01:43   #64
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I don˙t think you should take what happens during combat section as canon since it is up to the player how to approach those section. Also skill tree should not be taken as canon since it is up to the player what skills to get.
Okay a couple things.

1. Mentioning canon like that brings up Star Wars canon debate flash backs.

2. When you put it like that it makes things easier to believe. I've not been a fan of the Reboot Tomb Raider games anyhow.

And now I just thought of Angry Joe's review of Rambo the video game.
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Old 10-02-18, 02:03   #65
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It's canon that she killed x hundred men across two games, but obviously "how" she killed them (unless it's in a cutscene) isn't canon.
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Old 10-02-18, 05:02   #66
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This argument is so selective it’s deluded.
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Old 10-02-18, 05:15   #67
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This argument is so selective it’s deluded.
What is selective exactly? Care to explain?
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Old 12-02-18, 03:44   #68
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She certainly has outdone Jack the Ripper.
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Old 04-03-18, 17:51   #69
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It all boils down to inconsistent writing and vision. One moment they say this is a whole new take where we have to forget everything we've known about Lara and then they imply that she's meant to grow to become who Lara Croft was in TR1 (or something very similar), and then their actions show otherwise, and they also say that this is humanized version of her, a more realistic take on Lara Croft, only to show her as a very skilled shooter, climber, and she does a hell lot of things that no average person can do and subject her to hardship that even the most skilled people would still find very challenging, let alone how everything about the RPG elements or the leveling system of the game is based around fictional skill points. You raid a tomb, you get a skill point, you do a set of action, you get a skill point, but what's a skill point? why not replace that with items and parts that she can use to evolve her gadgets rather than imaginary "points"? and why did all the skills she'd learned in 2013 get reset in ROTTR? why is she still unprepared (okay they had the excuse of her losing her bag, but seriously...).

So I believe all this has to do with marketing Lara is a "realistic character" but the writing of the story itself failing in so many ways to portray her as "real" or "believable". I think the only two things the made a bit more "human" was the expression of suffering and sadness and down-sizing her boobs, and the latter has nothing to do with realism because people with large breasts exist in real life too. Other than that, from how she can realistically survive insane falls without breaking a bone, to surviving being impaled in probably one of the most sensitive parts in the human body, without that ever truly hindering her capabilities (and I'm talking about scripted moments rather than just random gameplay which is up to the player to decide), most of that was totally unrealistic, or at least the fact that she survived AND managed to continue her journey without it affecting her ability to run, climb, jump, walk..etc. was totally unrealistic, and if she's meant to be so realistic then I guess it should have an impact on gameplay, and if she's meant to be realistic then the way the story tells us about how she's evolving should also be realistic rather than through skill trees that expand upon getting imaginary points from tombs and other errands.

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Old 04-03-18, 18:35   #70
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Quote:
Originally Posted by ArigatoGozymas View Post
It all boils down to inconsistent writing and vision. One moment they say this is a whole new take where we have to forget everything we've known about Lara and then they imply that she's meant to grow to become who Lara Croft was in TR1 (or something very similar), and then their actions show otherwise, and they also say that this is humanized version of her, a more realistic take on Lara Croft, only to show her as a very skilled shooter, climber, and she does a hell lot of things that no average person can do and subject her to hardship that even the most skilled people would still find very challenging, let alone how everything about the RPG elements or the leveling system of the game is based around fictional skill points. You raid a tomb, you get a skill point, you do a set of action, you get a skill point, but what's a skill point? why not replace that with items and parts that she can use to evolve her gadgets rather than imaginary "points"? and why did all the skills she'd learned in 2013 get reset in ROTTR? why is she still unprepared (okay they had the excuse of her losing her bag, but seriously...).
Because Lara has never learn any skill in TR 2013. The player has learn the skills and uses them through Lara. That is the bad side of having RPG elements in a game that is not RPG. It gets people confused. And Lara has never learn skills in ROTTR. So I expect them to be reset in the next game.
Solution is to remove skill system or to reduce their number and make them mandatory for the main story. This way they will have no excuse if she forgets them in the fourth game.
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