15-08-10, 22:32 | #5001 | |
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Joined: May 2008
Posts: 1,564
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Quote:
As for the graphic card stuff, I don't know where I can see that. All that is written on my laptop is "[AMILO Pro] [Bluetooth] [intel Centrino Duo] [Designed for Windows XP | Windows Vista Capable] |
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15-08-10, 23:46 | #5002 |
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Joined: Aug 2006
Posts: 5,239
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Try setting compatibility to Windows XP SP3.
To get graphics information, go to Start menu->Run, type in dxdiag and press enter. When the window comes up, select the Display tab. |
16-08-10, 00:00 | #5003 |
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Joined: Sep 2009
Posts: 7,571
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The compatibility was on SP3.
My video card is a Geforce, and the processor is AMD Athlon, but as I said I've never had problem before. Edit - lol, I just saw that mine was the 5000th post. Last edited by Underhoe; 16-08-10 at 00:20. |
16-08-10, 09:10 | #5004 | |
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Joined: Apr 2005
Posts: 9,208
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Quote:
To check it, do as aktrekker said. The Display tab in DXDiag has info on what card/chip you have. Seems like NVidia cards together with Vista or Windows 7 cause problems with TRLE and companion tools... |
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16-08-10, 10:22 | #5005 |
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Joined: Jul 2009
Posts: 1,337
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[IMG]http://i36.************/fm1co9.jpg[/IMG]
Is it right that the objects that are moving along the railtrack are floating over the ground? The "mountains" on the sides are the tr4 ones retextured. |
16-08-10, 11:33 | #5006 |
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Joined: Jul 2003
Posts: 33,359
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They shouldn't float I think.
Just lower them down to the floor. If that does work with how you have placed them now, you should place them o the ceiling and lower them down to the floor. Or raise the floor on the sides in that lowest room and/or make slopes that go up to the objects. |
16-08-10, 11:36 | #5007 | |
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Joined: Jul 2009
Posts: 1,337
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Quote:
and the floor texture is transparent. the train script command makes the statics move along the sidetrack and the textures on the floor. But in the tutorial on trseach they don't float i tested it with my wad and it worked so I will just copy the rooms then... |
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16-08-10, 11:48 | #5008 |
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Joined: May 2009
Posts: 136
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Is the positioning of the small medi pack in the inventory hard coded?
It's just i'm trying to put together a small WAD of Zelda objects, as a little side project from my levelset and I'm using the small hearts as the small medi objects, As a pickup, they look great, but in the inventory, they're rotated incorrect As medi's look as pickups In the inventory (Ignore the large medi, it's no where near finished =]) |
16-08-10, 12:20 | #5009 | |
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Joined: Jul 2003
Posts: 33,359
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Are you sure you did everything exactly the way it was done in the tutorial project? Yes. |
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16-08-10, 12:29 | #5010 |
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Joined: May 2009
Posts: 136
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Ah bugger =/
Lon Lon Milk roll anyone? XD |
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