04-06-10, 22:13 | #21 |
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Joined: Jun 2007
Posts: 4,997
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04-06-10, 22:44 | #22 |
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Joined: Mar 2003
Posts: 19,852
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Can anyone see if this Statue is somewhere in the TRL Files please.
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04-06-10, 22:50 | #23 |
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Joined: Jun 2007
Posts: 4,997
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^ It shouldn't be in the program files - it's from the beta build and there's no test level as such accessible using the SCU. Also, one would have to open many many models via this method to find it :/
Dead end imo |
04-06-10, 23:04 | #24 |
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Joined: May 2009
Posts: 1,109
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Thank you Dusan!!!!!!!!! I LOVE YOU!!!
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04-06-10, 23:35 | #26 | |
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Joined: Nov 2008
Posts: 20,726
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First try!
Quote:
I guess there isn't... Oh well, here is something to cheer you up Daventry, as you requested: [IMG]http://i50.************/qr0mk4.jpg[/IMG] [IMG]http://i49.************/2q2mmb4.jpg[/IMG] Thanks to Dusan and the other geniuses for making it possible, and Crystal Dynamics/Eidos for creating it. I will release it soon, it's huuuuuge though! I can't even view it properly with my laptop (which is not very powerful )! By the way, how about objects? There are objects in the .drm list that don't have a .trlmesh file, but a .tlrmodel one. How do I work with those? The TRLMeshConv does nothing with them. Last edited by Love2Raid; 04-06-10 at 23:37. |
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05-06-10, 00:35 | #27 |
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Joined: Mar 2003
Posts: 19,852
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Too bad about the Statue though, but thanks for that Love2Raid
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05-06-10, 06:26 | #29 |
Inactive
Joined: Mar 2010
Posts: 902
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@Dusan "How did you obtain that OBJ file? Just by converting it directly by GraberRobber?
I'd guess that the OBJ format produced by GraberRobber simply isn't compatible with XNALara. XNALara expects a very particular format of the input OBJ files. The OBJ format specification in it's entirety is very broad and very loose and XNALara certainly doesn't support all the possible variations and combinations of it... If you want you can upload that OBJ file and I can take a look at it.[/QUOTE]" yes i've obtain it directely from Graverobber! why is the wrong way? how can i obtain it in other way? sorry for a lots of answers, but i'm new in those things!! |
05-06-10, 06:35 | #30 | |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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Quote:
If you want to make OBJ files compatible with XNALara you can try to import the OBJ file into Blender and then export it from there using the ExportObjX.py script which should produce OBJ format compatible with XNALara. As I said, you can upload your OBJ file (and the MTL file and textures) so that I can check what the problem might be. |
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