20-09-18, 20:16 | #18441 |
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20-09-18, 20:41 | #18442 |
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Anyway, you can place the sink in a dry room, if the trigger is in the water room. It can be useful eg. if you want the swimming Lara to be dragged through the vertical waterfall next to her.
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22-09-18, 19:26 | #18443 |
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Ruu is here again for asking some basic questions
How can I customize Lara's starting inventory? Like if I want her to start without pistols or whatever... Is this made with scripting?? |
22-09-18, 19:36 | #18444 |
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22-09-18, 21:51 | #18445 |
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^ And then I write all the things that I want for Lara's inventory when the game starts?
Like... Equipment= pistol_item, flare_item, etc ???????? |
22-09-18, 22:54 | #18446 |
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^ you need to use it separately for each object, the first flag is the slot, the second flag the amount you want for that object, so if you want no pistols, you will use:
Code:
Equipment= PISTOLS_ITEM, 0 |
22-09-18, 23:52 | #18447 |
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Got it! Thankssssssssssss
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24-09-18, 16:25 | #18448 | |
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Quote:
Flipeffect: physics, Attract Lara, Up, Max Speed condition: collision => ceiling fan ID => kill lara => exploding way Addeffect: add_blood Addeffect: add_mist, red, max size Sound effect: play sample of painful death from tr2013 |
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24-09-18, 18:05 | #18449 |
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^ Does that flipeffect also work when Lara is over that trigger sector but isn't jumping at that moment?
Sorry for discussing trng here, but I wasn't the first who did that Last edited by A_De; 24-09-18 at 18:07. |
25-09-18, 11:47 | #18450 |
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description for item
Hey guys. I'm still playing with scripting and I was wondering if it's possible to add a little description for certain item at the inventory???
Like with the LOAD & SAVE items in Back to Basics 2018 |
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