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Old 24-08-14, 04:48   #111
Peterstar101
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Quote:
Originally Posted by matrix54 View Post
It took me all night but I managed to send data back and forth from one player to another. (/-_-)/

#multiplayerIsComing
Awesome.

Do you have a basic concept of what modes you're going to add?

Last edited by Peterstar101; 24-03-15 at 18:56.
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Old 24-08-14, 04:53   #112
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Currently, the only thing I have planned in a simple competition, like it's done in the regular game, with some other player settings to be fiddled with, like difficulty, diversity, etc.

It's my first time toying with the feature and I don't want to plan too much and fall all over myself. I'm taking it slow.
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Old 24-08-14, 13:41   #113
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Hmmm... what's happening here?

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Old 24-08-14, 17:34   #114
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Thank you to Dale for helping me test the multiplayer.

Now, I have to make everything super nice and fancy.
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Old 25-08-14, 18:51   #115
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Via the graces of twitter, Checkout will be featured on a website's launch (if I send them my game's information).

Free Publicity.

Last edited by matrix54; 25-08-14 at 18:59.
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Old 26-08-14, 00:20   #116
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Puddings are now imported into multiplayer, so no matter what you look like, they'll be imported - with the exception of custom skins. The materials are replaced by defaults.

Also, there are no "game types". The host sets up the match, and when the player is ready to player, and the host is ready, the game start.

The first person to bag groceries starts the match, so it's best to get out of the gate as fast as possible.

Perks do not effect other baggers, so it's quite possible to be at an advantage if you have more perks.



You're in the hole, as usual, and your opponent is displayed off to the left.

Last edited by matrix54; 26-08-14 at 00:22.
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Old 26-08-14, 23:33   #117
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This is where the magic happens.

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Old 28-08-14, 21:12   #118
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Little Things Update:

The sound system has been updated, so I don't have to keep using the same sound for the same one for everything. I just need to make more (which is a chore).

The game will now generate images in folder in the Checkout/Mods/Defaults folder. These images are used for custom player skins. Currently, I'm trying to decide if I want to add in support for custom cursors and level maps.

I added in a screenshot feature, which will take pictures and offload them into the Checkout/Screenshots folder. This key can be rebinded, like all the others.
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Old 28-08-14, 21:45   #119
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I do this in real life. I don't need a sim
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Old 28-08-14, 21:52   #120
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YOU WILL BAG FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!

Or until you turn the game off.
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