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Old 06-12-17, 18:47   #161
Danath
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Quote:
Originally Posted by thewolf View Post
Hahaha, love that. Glad that you got it sorted out.
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Old 13-12-17, 18:52   #162
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Random question: If I would build a TR3 level are the triangles solid? If I build in TR 2 triangle squares they are not solid. Ok, the engine had back in the day no triangles. Tr3 was the first one that included triangles , but will DXTRE3D make them solid?
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Old 13-12-17, 21:13   #163
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Yes, the triangles should be solid. What makes the change is the TR3 engine, as you said. TR2 cannot handle triangle collision.
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Old 13-12-17, 21:19   #164
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This is good to know. For future projects I will keep that in mind
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Old 14-12-17, 01:13   #165
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I love the rectangle-only TR2. Less dilemmas and decisions to make xD
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Old 14-12-17, 12:50   #166
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True , but on the other hand it looks for other just too boxy You are quite limited in architecture
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