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Old 29-07-16, 12:19   #1
trin_303
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Exclamation Richard Morton Interview

Tomb of Ash brings yet another extremely interesting interview with Richard Morton who was level designer for Tomb Raider 2-6 and an artist and writer for Tomb Raider 4-6. Along with missing AOD cutscenes, he also talks a bit about the never released Tomb Raider Anniversary Edition.

So, happy reading fellow Raiders!

http://tomb-of-ash.com/post/14814464...richard-morton

Last edited by trin_303; 29-07-16 at 12:21.
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Old 29-07-16, 12:43   #2
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Aaaaaaaaaahhhhhh, there's a screenshot of TRAE's Croft Manor ! And also two new screens showing St Francis Folly. (I think?)

@Ash: Do yu have any of the new TRAE pictures in the article in higher res or are they already embedded in their original resolution?

The interview is quite interesting, too, definitely worth a read !
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Old 29-07-16, 12:45   #3
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Quote:
Originally Posted by Zebra View Post
Aaaaaaaaaahhhhhh, there's a screenshot of TRAE's Croft Manor ! And also two new screens showing St Francis Folly. (I think?)

@Ash: Do yu have any of the new TRAE pictures in the article in higher res or are they already embedded in their original resolution?

The interview is quite interesting, too, definitely worth a read !
They are pretty low res but we'll publish them in the original format 12pm UK time tomorrow
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Old 29-07-16, 12:50   #4
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Awesome! Thank you so much !
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Old 29-07-16, 13:23   #5
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Ash, you are something else haha. Well done on all these interviews!
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Old 29-07-16, 16:16   #6
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My favorite part:
Quote:
The team almost got kicked out of the Louvre because someone took pictures of the security systems, camera equipment was also in danger of getting stolen in the Parisian backstreets.
Saving this for research! That additional cutscene list is a gem as well!
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Old 29-07-16, 16:35   #7
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That Putai parapraph is interesting af.

Quote:
We had a training level planned which was set inside a giant cave, the Shamans den. In this cave the Shaman would guide Lara through her new moves and controls, the Shaman could take the form of a woman and transform into a spectral Hawk, the hawk would show Lara the way if she was lost. This gameplay was to extend into the story levels of the game too, with the Shaman contacting Lara through the Scarab Pendant Lara now wore around her neck.
It sounds sooooo different yet so cool
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Old 29-07-16, 17:32   #8
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*Imagines scene in modern graphics with AOD's art style*

I love this concept.
Such an interesting read, Damn
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Old 29-07-16, 23:58   #9
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Screenshots in the original resolution will be up 12PM UK time today (Saturday). They're in the queue.

I won't be able to post here right away as I'm at MCM whole day just so you guys are aware
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Old 30-07-16, 02:11   #10
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Great material! Great interview!

I wonder how the Shaman's den/cave would've been included with the whole parisian backstreets thing. Perhaps a flashback level?

So Lara was suppose to fight in the sparring ring instead of betting on one of the two fighters! That's news to me.

Last edited by KIKO; 30-07-16 at 02:29.
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