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Old 14-08-10, 17:06   #811
KamilM_93
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I have problem with converter

I Drag generic_item.mesh on MeshBinToAscii and it doesn't work... I don't have generic_item.mesh.acii file...
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Old 14-08-10, 17:53   #812
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Quote:
Originally Posted by KamilM_93 View Post
I have problem with converter

I Drag generic_item.mesh on MeshBinToAscii and it doesn't work... I don't have generic_item.mesh.acii file...
Use GeMeshBinToAscii.exe or better XNALara ;-)
^^^^
The download Link is called Converter

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Originally Posted by Xara_TR View Post
I've used Blender 2.49a and Python 2.6.5.
Have you used the blender scripts from here?

Last edited by XNAaraL; 14-08-10 at 17:57.
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Old 14-08-10, 18:01   #813
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Quote:
Originally Posted by XNAaraL View Post
Use GeMeshBinToAscii.exe or better XNALara ;-)
^^^^
The download Link is called Converter


Have you used the blender scripts from here?
It doesn't work :/ I don't know why...
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Old 14-08-10, 18:04   #814
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Quote:
Originally Posted by XNAaraL View Post
Do not Hit Remove Double Do not use the importer by sephirostoy. Use my modification from this importer.
Or switch to the Edit SubMode und split the parts, or use the shorts of my MOD

OR fix the BUG:


Select <RMB> the shorts. Switch wit <Tab> to the Edit Mode. Switch to solide Mode. Triangle. Select this face and hit Parent


Switch with <Tab> to the Object Mode. <RMB> to the shorts. Hold <Shift> down and <RMB> to the parented face. Hit Join


Select this 2 faces (<RMB> <Shift> <RMB>) Choose this settings:


Maybe, use now the weight paint mode.

Finish :-)
I'm sorry! I tried until now and I still can't do it! I'm sorry I'm not able!

So pleeaaaaaaaaseee could you upload the shorts you fxed in those pics? Thanks a looot!
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Old 14-08-10, 19:06   #815
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Quote:
Originally Posted by Matty-Croft View Post
I'm sorry! I tried until now and I still can't do it! I'm sorry I'm not able!

So pleeaaaaaaaaseee could you upload the shorts you fxed in those pics? Thanks a looot!
Sure. You can use the Upload by Dusan or this.
Or you can send me your MOD with PM and i fix the BUG ;-)

Quote:
Originally Posted by KamilM_93 View Post
It doesn't work :/ I don't know why...
Welches Modell willst Du in das .mesh.ascii Format wandeln?
Which model do you to convert to the .mesh.ascii format ? Maybe a problem with the MOD?

Warum benützt Du nicht die Funktionstaste F11 ?

Use in the XNALara main windiow the function key F11 !!!!

Warum benützt Du nicht dieses?
If the file are allready a Generic_Item.mesh, why not this?
[IMG]http://i36.************/dw97co.jpg[/IMG]

Last edited by XNAaraL; 14-08-10 at 19:21.
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Old 14-08-10, 19:18   #816
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Quote:
Originally Posted by XNAaraL View Post
Sure. You can use the Upload by Dusan or this.


Welches Modell willst Du in das .mesh.ascii Format wandeln?
Which model do you to convert to the .mesh.ascii format ? Maybe a problem with the MOD?

Warum benützt Du nicht die Funktionstaste F11 ?

Use in the XNALara main windiow the function key F11 !!!!

Warum benützt Du nicht dieses?
If the file are allready a Generic_Item.mesh, why not this?
[IMG]http://i36.************/dw97co.jpg[/IMG]
Now it's work <3

But blender... Python scrips error... [IMG]http://i33.************/2hezqc3.png[/IMG]
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Old 14-08-10, 19:24   #817
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Quote:
Originally Posted by KamilM_93 View Post
Now it's work <3

But blender... Python scrips error... [IMG]http://i33.************/2hezqc3_tn.png[/IMG]
Which model do you to convert to the .mesh.ascii format ? Maybe a problem with the MOD?

The armature are wrong!
Send me the MOD with PM, and i search the BUG.

Ok, this is not a MOD :-) It is a original model from a other game. Dizzydoil have only converted this model with wrong bone order ;-)
Use This model :-)

Ich erwähne immer, ihr sollt möglichst nur original Modelle von Dusan für eure MOD's benützen. Der Grund ist einfach, dass die meisten MOD's nicht alle Bedingungen von XNALara und Blender erfüllen. Diese MOD's sind dann entweder nicht in Blender ladbar, oder noch schlimmer: Das fertige MOD ist nicht für XNALara zu gebrauchen. So auch in diesem Fall. Ich mache mir (fast) immer die Mühe meine MOD's so zu verändern, dass sie intern genauso aussehen wie Original Modelle von Dusan. Die könnt ihr also als Basis für eure MOD's benützen.

Last edited by XNAaraL; 15-08-10 at 13:44.
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Old 15-08-10, 08:35   #818
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01. I hope you are typing English Text aswell in your Boot Tutorial

02. I got a little confused with some of your Screens, because in one of them you tell me to Delete Lara Croft Backpack, when at the end, you tell me to Bone Weight the Boots to the Backpack

03. I Deleted the Shoes on Alister when i Bone Weight the Boots to Alister Pants and Export the Model to the Alister Generic File, then i Load the Model in XNA and i see the Boots, but the Toes move like Jelly

04. You say make Copy of Alister or something, you werent quite clear, so why must i make a Copy and of What exactly.
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Old 15-08-10, 11:06   #819
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I have a problem with hair(on the left)

How to get the effect same as on the right ?

[IMG]http://i37.************/rvy0wj.png[/IMG]
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Old 15-08-10, 12:41   #820
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could you explain more please?
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