14-08-10, 17:06 | #811 |
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Joined: Jul 2007
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I have problem with converter
I Drag generic_item.mesh on MeshBinToAscii and it doesn't work... I don't have generic_item.mesh.acii file... |
14-08-10, 17:53 | #812 | |
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Quote:
^^^^ The download Link is called Converter Have you used the blender scripts from here? Last edited by XNAaraL; 14-08-10 at 17:57. |
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14-08-10, 18:01 | #813 | |
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Quote:
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14-08-10, 18:04 | #814 | |
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Quote:
So pleeaaaaaaaaseee could you upload the shorts you fxed in those pics? Thanks a looot! |
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14-08-10, 19:06 | #815 | |
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Joined: Apr 2009
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Quote:
Or you can send me your MOD with PM and i fix the BUG ;-) Welches Modell willst Du in das .mesh.ascii Format wandeln? Which model do you to convert to the .mesh.ascii format ? Maybe a problem with the MOD? Warum benützt Du nicht die Funktionstaste F11 ? Use in the XNALara main windiow the function key F11 !!!! Warum benützt Du nicht dieses? If the file are allready a Generic_Item.mesh, why not this? [IMG]http://i36.************/dw97co.jpg[/IMG] Last edited by XNAaraL; 14-08-10 at 19:21. |
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14-08-10, 19:18 | #816 | |
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Quote:
But blender... Python scrips error... [IMG]http://i33.************/2hezqc3.png[/IMG] |
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14-08-10, 19:24 | #817 | |
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Joined: Apr 2009
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Quote:
The armature are wrong! Send me the MOD with PM, and i search the BUG. Ok, this is not a MOD :-) It is a original model from a other game. Dizzydoil have only converted this model with wrong bone order ;-) Use This model :-) Ich erwähne immer, ihr sollt möglichst nur original Modelle von Dusan für eure MOD's benützen. Der Grund ist einfach, dass die meisten MOD's nicht alle Bedingungen von XNALara und Blender erfüllen. Diese MOD's sind dann entweder nicht in Blender ladbar, oder noch schlimmer: Das fertige MOD ist nicht für XNALara zu gebrauchen. So auch in diesem Fall. Ich mache mir (fast) immer die Mühe meine MOD's so zu verändern, dass sie intern genauso aussehen wie Original Modelle von Dusan. Die könnt ihr also als Basis für eure MOD's benützen. Last edited by XNAaraL; 15-08-10 at 13:44. |
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15-08-10, 08:35 | #818 |
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Joined: Mar 2003
Posts: 19,852
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01. I hope you are typing English Text aswell in your Boot Tutorial
02. I got a little confused with some of your Screens, because in one of them you tell me to Delete Lara Croft Backpack, when at the end, you tell me to Bone Weight the Boots to the Backpack 03. I Deleted the Shoes on Alister when i Bone Weight the Boots to Alister Pants and Export the Model to the Alister Generic File, then i Load the Model in XNA and i see the Boots, but the Toes move like Jelly 04. You say make Copy of Alister or something, you werent quite clear, so why must i make a Copy and of What exactly. |
15-08-10, 11:06 | #819 |
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Joined: Jul 2007
Posts: 7,755
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I have a problem with hair(on the left)
How to get the effect same as on the right ? [IMG]http://i37.************/rvy0wj.png[/IMG] |
15-08-10, 12:41 | #820 |
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Joined: Aug 2007
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could you explain more please?
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