www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Modding

Reply
 
Thread Tools
Old 29-12-17, 20:58   #701
nakamichi680
Explorer
 
nakamichi680's Avatar
 
Join Date: Feb 2015
Location: Italy
Posts: 601
Default

Quote:
Originally Posted by FreakRaider View Post
I don't know if I am right with this, but it seems that the animations that are supposed to have root motion actually do have some sort of additive and root version of themselves. Meaning, the additive ones are the ones we got now, which includes all of her bone movement. But the root motion ones only include primitive translation and Z rotation, and those only when it's actually needed for the animation. Sorry, I am really bad at explaining this, I hope you get it though!
I'm sorry but I don't get it

Quote:
Originally Posted by Hotwings View Post
Does anyone have working chr files of costume mods by Mokono found here: http://www.core-design.com/community...amoddings.html ? I'm trying to add them to my game with the stltraod loader but that tool is buggy
Send me the chr you want to mod and the new textures you'd like to add into it.
nakamichi680 is offline   Reply With Quote
Old 29-12-17, 21:48   #702
Laras Dream
Archaeologist
 
Laras Dream's Avatar
 
Join Date: Aug 2009
Location: Ireland
Posts: 2,032
Default

Quote:
Originally Posted by nakamichi680 View Post
A very quick update on the animation exporter: I might have found how to implement root bone rotation around Z axis (X Y are not used). XYZ traslations are already working.
If everything goes as expected the new version could be available in no longer than two weeks.
Love you!

My project is just saying "Oh root motion animations where are youuuuu?" Hope to see some beautiful AOD ones in it
Laras Dream is offline   Reply With Quote
Old 30-12-17, 00:02   #703
VictorXD
Relic Hunter
 
VictorXD's Avatar
 
Join Date: Jan 2009
Location: pillow
Posts: 7,447
Default

@nakamichi680 Hows progress on the model importer? I just remembered it, it'd be nice to know how it's going
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners
VictorXD is offline   Reply With Quote
Old 30-12-17, 09:16   #704
nakamichi680
Explorer
 
nakamichi680's Avatar
 
Join Date: Feb 2015
Location: Italy
Posts: 601
Default

Quote:
Originally Posted by VictorXD View Post
@nakamichi680 Hows progress on the model importer? I just remembered it, it'd be nice to know how it's going
I haven't made any progress
nakamichi680 is offline   Reply With Quote
Old 30-12-17, 20:47   #705
Hotwings
Hobbyist
 
Join Date: Dec 2017
Posts: 5
Default

Quote:
Originally Posted by nakamichi680 View Post
I'm sorry but I don't get it



Send me the chr you want to mod and the new textures you'd like to add into it.
ok thank you. I dont know how to send it on here so ill pm the link
Hotwings is offline   Reply With Quote
Old 02-01-18, 01:27   #706
VictorXD
Relic Hunter
 
VictorXD's Avatar
 
Join Date: Jan 2009
Location: pillow
Posts: 7,447
Default

Quote:
Originally Posted by nakamichi680 View Post
I haven't made any progress
Ooh, I see. No problem, take all the time you need I am sure I speak for everyone when I say that all you have done so far is amazing and things AOD desperately needed
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners
VictorXD is offline   Reply With Quote
Old 03-01-18, 14:44   #707
nakamichi680
Explorer
 
nakamichi680's Avatar
 
Join Date: Feb 2015
Location: Italy
Posts: 601
Default

Quote:
Originally Posted by VictorXD View Post
Ooh, I see. No problem, take all the time you need I am sure I speak for everyone when I say that all you have done so far is amazing and things AOD desperately needed
Thank you! I hope to release it too someday.

Quote:
Originally Posted by FreakRaider View Post
I have come across this problem as well, for me personally i think it might even be better if root translation and rotation would be stored in a seperate animation, but I will just let you do what you do, you are the professional here haha
Root motion will be exported as a separate bone and the whole skeleton will be parented to it; I'll also add the option to merge root motion with hip bone if I manage to do this (and I have to because it will come in hand when I'll add POS files support).

Last edited by nakamichi680; 03-01-18 at 17:04.
nakamichi680 is offline   Reply With Quote
Old 03-01-18, 16:55   #708
FreakRaider
Professor
 
Join Date: May 2011
Location: 🍓
Posts: 3,077
Default

Quote:
Originally Posted by nakamichi680 View Post
Thank you! I hope to release it too someday.



Root motion will be exported as a separate bone and the whole skeleton will be patented to it; I'll also add the option to merge root motion with hip bone if I manage to do this (and I have to because it will come in hand when I'll add POS files support).
Oh my god that would be fantastic!
FreakRaider is offline   Reply With Quote
Old 12-01-18, 22:48   #709
Laras Dream
Archaeologist
 
Laras Dream's Avatar
 
Join Date: Aug 2009
Location: Ireland
Posts: 2,032
Default

Quote:
Originally Posted by nakamichi680 View Post
Thank you! I hope to release it too someday.



Root motion will be exported as a separate bone and the whole skeleton will be parented to it; I'll also add the option to merge root motion with hip bone if I manage to do this (and I have to because it will come in hand when I'll add POS files support).
*pokes Nakamichi and whispers seductively, "when will the AE with root motion be out?"*
Laras Dream is offline   Reply With Quote
Old 13-01-18, 10:36   #710
Shing
Student
 
Shing's Avatar
 
Join Date: Apr 2011
Posts: 197
Default

You guys want too much, too fast.
Shing is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:14.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.