Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Software Development

Reply
 
Thread Tools
Old 01-11-15, 23:01   #61
b122251
Member
 
b122251's Avatar
 
Joined: Aug 2013
Posts: 686
Default

Is anybody still working on this?
b122251 is offline   Reply With Quote
Old 24-11-15, 17:53   #62
TombLevBauer
Member
 
Joined: May 2014
Posts: 3
Default

I just found this thread and first of all I want to thank you Lwmte for the effort. Definitely a great idea. Since it does not look very active at the moment, I hope someone still maintains it.

Some time ago I started my own additions to the RosettaStone documentation along with my project to automate some steps in level building. I already have some collection of information of extra information. Mostly things about the TRNG TR4 files. I am sure a lot of things are already covered in this new TRosettaStone 3.0 document but maybe there are also some new things. I especially have some information about sector triangulation and the box generation used by Meta2tr. Thanks to Meta2tr again at this point for sharing this!

I orginally planned to maybe release my documentation when it is more complete. For example I still didn't get around to implement the box generation myself. However I am sure someone will find it useful already. Or I hope at least that it is.

http://www.imagenetz.de/f3f53d5cb/Observations.zip.html
TombLevBauer is offline   Reply With Quote
Old 24-11-15, 19:05   #63
tomb2player
Member
 
Joined: Jun 2009
Posts: 1,014
Default

About boxes and overlaps, it would be wonderful if there was option for preventing chosen by levelbuilder floor sectors from box generation. It would of course prohibit enemies from entering on those excluded sectors. Why this option? Because this box limit ( x/2040 ) is very easy to fill when level has complex floor geometry. Maybe it could be possible to implement this option to Meta2TR or NGLE...
tomb2player is offline   Reply With Quote
Old 24-11-15, 20:05   #64
TombLevBauer
Member
 
Joined: May 2014
Posts: 3
Default

As far as I know that is exactly what the gray fields in the TRLE editor do, which are confusingly called boxes itself for some reason.

I already had trouble with this limit myself.
TombLevBauer is offline   Reply With Quote
Old 24-11-15, 20:35   #65
tomb2player
Member
 
Joined: Jun 2009
Posts: 1,014
Default

Those gray fields unfortunately add more boxes in every case.. maybe that's why they are called boxes - because every single sector creates new boxes.. or at last fill boxes x/2040 limit.

Last edited by tomb2player; 24-11-15 at 20:38.
tomb2player is offline   Reply With Quote
Old 15-01-16, 14:52   #66
zippedfire
Member
 
Joined: Jan 2012
Posts: 16
Default

What should I do if I want to contribute to it?
I mean should I edit the .asc file or .html file?
And should I use any kind of software to convert it to html or is it automatically converted?
Thanks
zippedfire is offline   Reply With Quote
Old 15-01-16, 15:42   #67
vvsgh
Member
 
Joined: Jun 2015
Posts: 138
Default

Just edit the .asc file and make a pull request on GitHub. Somebody should review it and generate the .html from it.
vvsgh is offline   Reply With Quote
Old 27-09-16, 03:00   #68
Lwmte
Member
 
Lwmte's Avatar
 
Joined: Aug 2010
Posts: 1,810
Default

Hi! Sorry for lack of updates on TRosettaStone 3.0, I have recently integrated room light fix by sapper into it, and bounding box info was already done by xproger! Thanks!

I have asciidoc working again, so html documentation was finally updated as well
Lwmte is offline   Reply With Quote
Old 04-10-16, 06:13   #69
sapper
Member
 
sapper's Avatar
 
Joined: Sep 2007
Posts: 1,684
Default

It has disappeared. Page not found!

BTW room light fix wasn't me.
sapper is offline   Reply With Quote
Old 04-10-16, 10:33   #70
stohrendorf
Member
 
stohrendorf's Avatar
 
Joined: Jul 2015
Posts: 145
Default

Uh, yeah, I set up the server from scratch after my web hoster wasn't able to restore the last backup

I'll try to set the subdomain up in a few hours (probably).

// Edit: It's up again (now with SSL by default), and I just discovered that someone tries to break in for a few days now.
Code:
Oct 04 12:40:44 ********.webtropia.com sshd[27014]: Failed password for invalid user support from 113.160.154.98 port 32898 ssh2
Oct 04 12:40:44 ********.webtropia.com sshd[27014]: Connection closed by 113.160.154.98 port 32898 [preauth]
Oct 04 12:40:45 ********.webtropia.com sshd[27016]: Invalid user test from 113.160.154.98
Oct 04 12:40:45 ********.webtropia.com sshd[27016]: input_userauth_request: invalid user test [preauth]
Oct 04 12:40:46 ********.webtropia.com sshd[27016]: pam_unix(sshd:auth): check pass; user unknown
Oct 04 12:40:46 ********.webtropia.com sshd[27016]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=113.160.154.98
Oct 04 12:40:47 ********.webtropia.com sshd[27016]: Failed password for invalid user test from 113.160.154.98 port 33041 ssh2
Oct 04 12:40:47 ********.webtropia.com sshd[27016]: Connection closed by 113.160.154.98 port 33041 [preauth]
Oct 04 12:40:49 ********.webtropia.com sshd[27018]: Invalid user admin from 113.160.154.98
Oct 04 12:40:49 ********.webtropia.com sshd[27018]: input_userauth_request: invalid user admin [preauth]
Oct 04 12:40:49 ********.webtropia.com sshd[27018]: pam_unix(sshd:auth): check pass; user unknown
Oct 04 12:40:49 ********.webtropia.com sshd[27018]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=113.160.154.98
Oct 04 12:40:52 ********.webtropia.com sshd[27018]: Failed password for invalid user admin from 113.160.154.98 port 33177 ssh2
Oct 04 12:40:52 ********.webtropia.com sshd[27018]: Connection closed by 113.160.154.98 port 33177 [preauth]
Oct 04 12:40:53 ********.webtropia.com sshd[27020]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=113.160.154.98  user=root
Oct 04 12:40:55 ********.webtropia.com sshd[27020]: Failed password for root from 113.160.154.98 port 33379 ssh2
Oct 04 12:40:55 ********.webtropia.com sshd[27020]: Connection closed by 113.160.154.98 port 33379 [preauth]
Oct 04 12:40:57 ********.webtropia.com sshd[27022]: Invalid user debian from 113.160.154.98
Oct 04 12:40:57 ********.webtropia.com sshd[27022]: input_userauth_request: invalid user debian [preauth]
Oct 04 12:40:57 ********.webtropia.com sshd[27022]: pam_unix(sshd:auth): check pass; user unknown
Oct 04 12:40:57 ********.webtropia.com sshd[27022]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=113.160.154.98
Oct 04 12:40:58 ********.webtropia.com sshd[27022]: Failed password for invalid user debian from 113.160.154.98 port 33518 ssh2
Oct 04 12:40:59 ********.webtropia.com sshd[27022]: Connection closed by 113.160.154.98 port 33518 [preauth]
Oct 04 12:41:00 ********.webtropia.com sshd[27024]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=113.160.154.98  user=root
Oct 04 12:41:02 ********.webtropia.com sshd[27024]: Failed password for root from 113.160.154.98 port 33661 ssh2
Oct 04 12:41:02 ********.webtropia.com sshd[27024]: Connection closed by 113.160.154.98 port 33661 [preauth]
Oct 04 12:41:04 ********.webtropia.com sshd[27026]: Invalid user demo from 113.160.154.98
Oct 04 12:41:04 ********.webtropia.com sshd[27026]: input_userauth_request: invalid user demo [preauth]

Last edited by stohrendorf; 04-10-16 at 10:57.
stohrendorf is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 18:40.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.