15-02-18, 09:03 | #141 |
Member
Joined: Jan 2010
Posts: 115
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thanks a lot, - very beautiful postcard!
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15-02-18, 10:09 | #142 |
Member
Joined: Jul 2008
Posts: 341
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Very beautiful Saint Valentine's postcard Psiko .
Hmmmm 1967/68 to depend the biographie of Lara. She is still pretty for a 50/51 years old lady . Also, very nice interview with a french version. Thank Psiko . Last edited by bigfoot; 15-02-18 at 10:10. |
23-02-18, 19:48 | #143 |
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Joined: Oct 2016
Posts: 61
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You can read it in English if you haven't haha Thank you for that review ! Psiko was really nice to interview and really passionate about it ! I'm happy you like this piece of work I did for him
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18-04-18, 14:23 | #144 |
Member
Joined: Apr 2001
Posts: 1,622
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Finally
I was thinking this moment was never going to actually happen HyperSquare season2 has a release date I am going to release it on April 21st, 2018, exactly 4 years later since HS season 1 After the so many trouble I had to realease it, I have to admit I made it possible only because I am a hopelessly stubborn and I get more creative during difficulties This release date has been chosen so in the end, I'll have the same date to look out for celebrations when I'll have updates on future developments XD S1 will get a re-release, and it will be playable as a whole bigger game together with S2: for the ones who played S1 already, there's a savegame inside the big download package to start at the beginning of S2 directly. This means previous HS release will be deprecated, as if you want to join this adventure, just download this big package and enjoy Here's a YT video explaining this: Anyhow, this is a Highlights Movie regarding s1, just to get in touch again with what you might have already played Highlights movie: So, HyperSquare s1+s2 game will be released in 3 days April 21st at 21:21 Greenwich time I will post 2 other YT videos during this time till the game will be available http://hypersquare.trle.it has been updated with a countdown till the release hour |
18-04-18, 15:14 | #145 |
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Joined: Apr 2005
Posts: 9,208
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Watching your work and reading your comments I can tell you're struggling with the limitations imposed by the Tomb Raider 4 engine. I would think it would have made more sense for you to switch to Unreal Engine or Unity a long time ago. Even with the time it takes to learn to do anything particular in those frameworks, you could still achieve better results with your skills in graphics and animation in probably less time and with less issues...
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18-04-18, 17:32 | #146 |
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Joined: Aug 2008
Posts: 12,070
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I just want to say that I am left speechless at how you managed to make the old TR engine look so good. Also I am so glad you decided to make a new version that is just a bit easier. I really wanted to play Hypersquare, but it was too difficult due to pixel-perfect platforming. I just couldn't find joy in it. Hopefully now I will be able to though!
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18-04-18, 17:43 | #147 |
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Joined: Jul 2003
Posts: 33,359
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Good news!!
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18-04-18, 18:23 | #148 |
Member
Joined: Jul 2007
Posts: 4,183
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I already thought CMS's levelset will be the best this year. But now I have to verify
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18-04-18, 19:54 | #149 | |||
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Joined: Apr 2001
Posts: 1,622
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Quote:
Quote:
thank you Quote:
**** HS season 2 has a lot of new things tomorrow a new YT video will be released I'll show you the working of one of those |
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19-04-18, 13:21 | #150 |
Member
Joined: Jul 2007
Posts: 4,183
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You should release the game tomorrow, leak the WIP a day later and blame it on time distortions.
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