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Old 15-02-18, 09:03   #141
TOMBR6
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thanks a lot, - very beautiful postcard!
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Old 15-02-18, 10:09   #142
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Very beautiful Saint Valentine's postcard Psiko .
Hmmmm 1967/68 to depend the biographie of Lara. She is still pretty for a 50/51 years old lady .
Also, very nice interview with a french version.
Thank Psiko .

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Old 23-02-18, 19:48   #143
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Quote:
Originally Posted by bigfoot View Post
Very beautiful Saint Valentine's postcard Psiko .
Hmmmm 1967/68 to depend the biographie of Lara. She is still pretty for a 50/51 years old lady .
Also, very nice interview with a french version.
Thank Psiko .
You can read it in English if you haven't haha Thank you for that review ! Psiko was really nice to interview and really passionate about it ! I'm happy you like this piece of work I did for him
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Old 18-04-18, 14:23   #144
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Finally
I was thinking this moment was never going to actually happen
HyperSquare season2 has a release date
I am going to release it on April 21st, 2018, exactly 4 years later since HS season 1
After the so many trouble I had to realease it, I have to admit I made it possible only because I am a hopelessly stubborn and I get more creative during difficulties
This release date has been chosen so in the end, I'll have the same date to look out for celebrations when I'll have updates on future developments XD

S1 will get a re-release, and it will be playable as a whole bigger game together with S2: for the ones who played S1 already, there's a savegame inside the big download package to start at the beginning of S2 directly. This means previous HS release will be deprecated, as if you want to join this adventure, just download this big package and enjoy

Here's a YT video explaining this:



Anyhow, this is a Highlights Movie regarding s1, just to get in touch again with what you might have already played
Highlights movie:


So, HyperSquare s1+s2 game will be released in 3 days April 21st at 21:21 Greenwich time I will post 2 other YT videos during this time till the game will be available
http://hypersquare.trle.it has been updated with a countdown till the release hour
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Old 18-04-18, 15:14   #145
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Watching your work and reading your comments I can tell you're struggling with the limitations imposed by the Tomb Raider 4 engine. I would think it would have made more sense for you to switch to Unreal Engine or Unity a long time ago. Even with the time it takes to learn to do anything particular in those frameworks, you could still achieve better results with your skills in graphics and animation in probably less time and with less issues...
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Old 18-04-18, 17:32   #146
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I just want to say that I am left speechless at how you managed to make the old TR engine look so good. Also I am so glad you decided to make a new version that is just a bit easier. I really wanted to play Hypersquare, but it was too difficult due to pixel-perfect platforming. I just couldn't find joy in it. Hopefully now I will be able to though!
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Old 18-04-18, 17:43   #147
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Good news!!
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Old 18-04-18, 18:23   #148
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I already thought CMS's levelset will be the best this year. But now I have to verify
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Old 18-04-18, 19:54   #149
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Quote:
Originally Posted by Dustie View Post
Watching your work and reading your comments I can tell you're struggling with the limitations imposed by the Tomb Raider 4 engine. I would think it would have made more sense for you to switch to Unreal Engine or Unity a long time ago. Even with the time it takes to learn to do anything particular in those frameworks, you could still achieve better results with your skills in graphics and animation in probably less time and with less issues...
it's not a bad idea, who knows. I am in love with Lara and this engine, so I'd like to finish this saga for this engine so that it will be playable as a whole bigger game in the end. UE4 maybe can come in my life once I finish this, maybe with a new product at all, with my own characters
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Originally Posted by Caesum View Post
I just want to say that I am left speechless at how you managed to make the old TR engine look so good. Also I am so glad you decided to make a new version that is just a bit easier. I really wanted to play Hypersquare, but it was too difficult due to pixel-perfect platforming. I just couldn't find joy in it. Hopefully now I will be able to though!
it's still hard, but easier. Pixel precise jumps aren't of my own taste too, they were there maybe because after playing so many times my own levels I got used to them. They were really unintentional, and my betatesters and players feedback gave me the chance to fix most of them. Some of the bugs were found by players who insisted in doing those precise jumps... and succeeding where they weren't meant to reach: I mean they insisted so much they forced Lara to reach places where they weren't supposed to go bugs aren't avoidable, but if something in my levels isn't doable after few attempts, this means you are supposed to change your approach
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Good news!!
thank you
Quote:
Originally Posted by DJ Full View Post
I already thought CMS's levelset will be the best this year. But now I have to verify
there are many promising levelsets I am waiting myself this year, and they will be very good for sure, can't wait to play them I hope I'll have time to play them all

****
HS season 2 has a lot of new things
tomorrow a new YT video will be released I'll show you the working of one of those
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Old 19-04-18, 13:21   #150
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You should release the game tomorrow, leak the WIP a day later and blame it on time distortions.
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