23-10-16, 16:15 | #31 |
Member
Joined: May 2009
Posts: 24,421
|
The physics have never been en pointe that's true though they're much worse with the TRess FX to me and added onto it that it now looks stupid too, that to me makes it worse.
I'm never normally one to go in for the whole 'hair' debates but I do feel TRess FX was created directly to appease those here who wanted 'more realistic hair' and was designed around what they thought that is... which, to me, is not what TressFX portrays. |
25-10-16, 19:28 | #32 |
Member
Joined: Jun 2007
Posts: 3,549
|
I like the non-tessfx hair better. Ironically, it just looks more natural.
TressFX makes Lara's hair look like million thin strands of silk that have been coated with conditioner. And sometimes, when her hair gets too close to the screen, it gets scary, like it's spider webbing. |
26-10-16, 11:02 | #33 | |
Member
Joined: May 2009
Posts: 24,421
|
Quote:
I don't think the TressFX actually looks or behaves like real hair at all; it looks like someone scalped a girls world and stuck it on her head. It's worrying enough people have unrealistic expectations of hair that CD felt the need to plecate them by creating a physics engine round this. |
|
25-01-17, 21:12 | #34 |
Member
Joined: Sep 2008
Posts: 859
|
if anyone comes here later, it got much better in rise of tomb raider,now it actually flows like a hair and colides with her body
check out https://imgur.com/a/JGlmZ |
10-02-17, 10:49 | #35 |
Member
Joined: Dec 2014
Posts: 1,236
|
I thought I was the only one who didn't like it while a bunch of people were praising it.
TressFX is a mess imo. That hair seems to have a life of its own. They said it would make it look more realistic, but what about the times she gets caught in those snare traps? She's hanging upside down but her hair defies gravity. |
10-02-17, 11:09 | #36 |
Member
Joined: Jan 2014
Posts: 8,484
|
^ It may not have realistic physics, but the individual strands were incredibly impressive back in 2013
|
10-02-17, 11:14 | #37 |
Member
Joined: Feb 2014
Posts: 19,214
|
TressFX is life
It wasn't perfect in the first game, but it looked amazing most of the time and then was vastly improved with Purehair in ROTTR. I like that TR are experimenting with new graphical tech rather than just following in the footsteps of others. The classics also did this. TR is meant to lead, not follow. |
10-02-17, 11:16 | #38 | |
Member
Joined: Jan 2014
Posts: 8,484
|
Quote:
|
|
10-02-17, 11:25 | #39 |
Member
Joined: Dec 2014
Posts: 1,236
|
|
10-02-17, 16:05 | #40 |
Member
Joined: Jul 2012
Posts: 6,507
|
Compare physics effects in games from the early 2000s with those of modern games. The physics effects of the old games look kinda hilarious in comparison but back then they where ground breaking. I think that TressFX/Pure Hair is similar ground breaking but for some reason some gamers seem to have been desensitised in regards to new technologies in games that are still experimental and constantly bash them.
|
Thread Tools | |
|
|