10-05-09, 18:55 | #11801 |
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Joined: Nov 2008
Posts: 1,281
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10-05-09, 19:05 | #11802 |
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Joined: Feb 2009
Posts: 243
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Audi A4 by DG the Hoe @ MediaFire
And extract into XNASister/data folder Last edited by DG the Hoe; 10-05-09 at 19:07. |
10-05-09, 19:10 | #11803 | |
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Posts: 644
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Thanks tombraider4ever!! Your pics are awesome!!
Quote:
Last edited by lildark7; 10-05-09 at 19:14. |
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10-05-09, 19:20 | #11804 |
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Joined: Aug 2007
Posts: 2,219
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10-05-09, 19:24 | #11805 |
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Joined: Dec 2008
Posts: 5,039
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You have an eye for detail James-Croft
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10-05-09, 19:37 | #11806 | |
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Joined: Feb 2009
Posts: 132
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Quote:
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10-05-09, 19:38 | #11807 |
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Joined: Apr 2006
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10-05-09, 19:39 | #11808 |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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Update: version 5.86
- fixed a bug in the OBJ importer (mesh triangles flipped the other way round) - back-face culling will now finally work correctly even for OBJ models |
10-05-09, 19:42 | #11809 |
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Joined: Mar 2009
Posts: 1,180
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You don't need any graphics program. You can download loads of textures, lightmaps and bumps from this vast library of graphics: www.filterforge.com and then click on Filters and search away!
Alternatively, for an even more realistic 3D effect, download my sea_ground.zip (here: http://www.mediafire.com/?z2junnfttiy), which is actually 3D lumpy (a bit repetetive pattern, but it looks pretty damn good I think) |
10-05-09, 19:56 | #11810 |
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Joined: Mar 2008
Posts: 10,209
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like this?
[IMG]http://i43.************/29bbm10.jpg[/IMG] |
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