14-03-11, 22:44 | #1801 |
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Joined: Jan 2006
Posts: 791
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g:
Ich habe gerade an ein paar Stellen im Forum Hinweise bekommen, daß XNAaraL das Forum verlassen will/hat. Da ich keine PMs mehr an Ihn versenden kann, mache ich daß hier öffentlich ( vielleicht liest er es ja noch ) Ich finde es sehr schade, daß er geht. Er hat mich immer riesig bei meinen bescheidenen Modder-Versuchen unterstützt und mir mit Rat und Tat zur Seite gestanden. Ich habe fast alles, was ich mit Blender so anstellen kann, von ihm gelernt. Dafür möchte ich mich nochmal bedanken. Aber wer weiß, vielleicht kommt er ja mal wieder vorbei ... darüber würde ich mich freuen e: there are a couple of signs all over the forum, that XNAaraL wants to leave or has already left the forum. since i'm no longer able to send him a PM, i will do it in public now ( maybe he reads it nevertheless ) i feel sad about his decision. he has done a lot in supporting me with my humble modding attempts, with advices and a lot of work on his side. nearly everthing i'm able to do in Blender now, i've learned from him. i would like to thank him again for that. but who knows, maybe he comes by some day ... that would make me happy Last edited by tarcairion; 15-03-11 at 07:33. |
15-03-11, 12:15 | #1802 |
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Joined: Feb 2008
Posts: 1,145
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Ich möchte mich da tarcairion ganz anschließen. Auch von mir ein großes Dankeschön, XNAaraL!
Man trifft sich dann ja hoffentlich beim Modden von Skyrim. edit: @ Love2Raid and Ol.a Last edited by not again!; 15-03-11 at 18:09. |
15-03-11, 13:02 | #1803 | |
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Joined: Nov 2008
Posts: 20,726
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Quote:
And this: http://www.tombraiderforums.com/show...postcount=1522 Hi tarcairon and not again!! Long time no see! |
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15-03-11, 15:17 | #1804 |
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15-03-11, 18:09 | #1805 | |
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Joined: May 2010
Posts: 6,774
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Quote:
Squishy head is fixed now, but the pants and shoes are still a problem :S. But I'll try to fix it. |
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15-03-11, 21:51 | #1806 |
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Joined: Sep 2009
Posts: 6,726
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Does anybody know how i can cut a mesh into pieces without getting these ugly line thingies?
They just look so weird in XNALara |
15-03-11, 21:57 | #1807 |
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Joined: Oct 2009
Posts: 2,743
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I have no idea, but I would join them, remove doubles, merge the vertices, and then cut them again!
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15-03-11, 22:02 | #1808 |
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16-03-11, 11:58 | #1809 |
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Joined: Aug 2007
Posts: 5,462
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you can't cut a mesh like that otherwise, it's rather noticable in xna, some games use this but they've made sure it renders like a single piece and not a few seperate ones.
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16-03-11, 18:26 | #1810 | ||
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Joined: Jan 2006
Posts: 791
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Quote:
Ich vermisse Deine tollen Mods ... Quote:
it makes me happy, that you both are still around and so creative i have to update the pose collection list soon. there are 60 !!! new pages since my last update ( that will take some time). but i've written some tiny python tkinter widget to be used for creating the list entries much more faster. i'm planning to release it in the pose list thread, too. i still haven't finished my "Sarah Kerrigan" mod yet and XNAaraL asked me to participate in his last competition ... |
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