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Old 06-10-13, 12:01   #6521
peeves
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How did that person use a different gravity system? ^
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Old 06-10-13, 12:22   #6522
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oh, didn't know about the grabposition. Is that command stored in jump animations?
In some levels it supposed to use the default jumps in some cases.

And could someone answer my question in ng thread, please? I edited last post.

Last edited by A_De; 06-10-13 at 12:26.
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Old 06-10-13, 12:32   #6523
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Quote:
Originally Posted by peeves View Post
How did that person use a different gravity system? ^
That "person" is TheTiger.
By using different "Grab Position" values in Lara's jumping animations.
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Old 06-10-13, 12:47   #6524
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^ Thank you Titia.

@Peeves, go see for yourself:
Ardhi's Sandscapes

*lame advertisement*

Last edited by TheTiger; 06-10-13 at 14:09.
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Old 07-10-13, 09:04   #6525
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That's nice ^
Is the gravity system similar to Mists of avalon in the good puzzle in Good and evil?
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Old 07-10-13, 15:59   #6526
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No.
Those jumps used a Physics flipeffect, not a change of a Grab Position values.
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Old 07-10-13, 18:34   #6527
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Hey there guys.
What do you think of a Mana-System ?
Lara throwing Fireballs, moving Objects with telekinesis, freezing water etc. with the power of Mana?
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Old 07-10-13, 19:17   #6528
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^ Sounds good. I love to see something magical in games. But mana system will require a lot of work i guess Well, like any other cool feature.
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Old 07-10-13, 19:28   #6529
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It sounds like a good idea although you'll remember in the classics lara never used the artefacts she found to her advantage so it sort of conflicts with her personalty.
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Old 07-10-13, 19:34   #6530
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never used in game, but used in movie
really why Lara must be like a dog on the grass - does not eat it but keeps away the cow.

Last edited by A_De; 07-10-13 at 19:38.
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