23-06-09, 17:47 | #15821 |
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Joined: Apr 2009
Posts: 869
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Those are great news carbint ^^
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23-06-09, 17:52 | #15822 |
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Joined: Mar 2009
Posts: 2,464
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23-06-09, 18:08 | #15823 |
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Joined: May 2009
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23-06-09, 18:20 | #15824 |
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Joined: Dec 2008
Posts: 5,039
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Amore-guy, that is amazing! Haha! I wonder what they would actually talk about
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23-06-09, 18:23 | #15825 |
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Joined: May 2009
Posts: 3,261
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23-06-09, 18:36 | #15826 |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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Update: version 6.7
- newly added models are placed in front of the camera (on the ground plane), but you can still use the old behavior (i.e. place models at [0,0,0]) by unticking the checkbox at the bottom of the "Add model" dialog box Last edited by Dusan; 23-06-09 at 18:38. |
23-06-09, 18:37 | #15827 | |
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Joined: Mar 2003
Posts: 19,852
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Carbint, i presume you can now do a Posable Mermaid Tail
Thank You Dusan Quote:
I have a silly request, would it be possible to add Bones to Teeth of Every Model if i want to do something funny. Last edited by daventry; 23-06-09 at 18:42. |
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23-06-09, 18:46 | #15828 |
XNALara Creator
Joined: Sep 2008
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23-06-09, 18:48 | #15829 |
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Joined: Mar 2003
Posts: 19,852
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I did this Add Model infront of Camera thing, but the Model still appears a Mile away from the Camera.
I loaded the Cliff Climb Scene and moved around and i see the Model, but its waaaay over there instead of right here in my face. I want to Add a Model and move away from him so to speak and ten i add the same or another model and have him appear right there where i am now, no matter if the Camera is viewing up or viewing down. Last edited by daventry; 23-06-09 at 18:55. |
23-06-09, 19:50 | #15830 |
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Joined: Jan 2009
Posts: 21
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