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Old 17-02-17, 14:47   #311
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Originally Posted by Mr GaGa View Post
The thing is the classic fans will NEVER be happy or find appeal in reboot Lara.
I think they would if they made a game reminiscent of the classics (but modernised) rather than a forgettable generic AAA that caters to the masses
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Old 17-02-17, 15:06   #312
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I didn't mean "honey" in a positive nor a negative way. that's just how I talk. I remember once also calling a member here "baby" and they got mad at me. dunno why.
Some people feel uncomfortable with being called something like that from someone they don't know too well. It's usually only ok if it comes from someone they're close to irl.
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Old 17-02-17, 16:18   #313
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The thing is the classic fans will NEVER be happy or find appeal in reboot Lara.
Umm, no, sorry. This is false.

Rather than making assumptions, perhaps it would be best to pose your statement as a question?

TR2013 Lara had some good moments. Seriously, she did. My favorite was when she regrouped with Sam and Co. after she retrieved the tools from the boat. There was also the dual pistols moment. Any moment where she seems reserved in her vocal communication, and uses more body language and tone of voice to get her point across, is quite good. But when she starts to shout and whine and scream and cry, that is when I get annoyed.

I have said this before, but she lacked rigidity in her personality. I like to compare her personality to a bottle with water and glitter in it. When you shake the bottle, the glitter explodes and goes everywhere.

And I have said this before too. A character can have that rigidity in their personality without having a traumatic experience first. Look at Teen Lara from TLR. Really, the only thing Yamatai should have changed about her was her combat prowess, and her reflexes (and perhaps made her a little darker).

Now, Rise Lara was a huge step up in that department. She was a lot more reserved (most of the time), and seemed a tad more mature.

I actually blame a lot of the dislike that I have for either Lara on the game itself. Specifically, the writing team. Their writing style made Lara behave like she was stupid, both in understanding the issues that were going on, and her reactions to the issues. In TR2013, I literally figured out the fire ritual and the whole thing with Sam like 20 minutes into the game. The main puzzle of the game should not be figured out by the player light years before it is figured out by the protagonist.

Then they gave her some cringe-worthy dialogue, and they just won't make her shut her mouth when she doesn't need to talk. And her voice actress makes me want to punch babies.

If I were to change TR2013 into a game I would like, it would go something like this:

All of her friends would die in the ship crash besides Roth (and she would either have different more interesting friends, or just the crew that she didn't really know anyways). Her and Roth become separated. She finds a walkie-talkie to communicate with him. They do this for quite some time, until she finds him at the Mountain Village.

Her first kill would not result in her crying or anything dramatic. She would actually get angry in my version, and perhaps throw the gun at the ground or something, and then she would move on (because in my version, she would already have that rigidity, as mentioned before).

The rest of the game would be Lara unraveling the myth of Yamatai and the Sun Queen while avoiding the Solarii, while occassionally regrouping with Roth (either in person or over the radio).

Roth still dies, and she truly becomes alone, just like in the beginning of TR1.

And at the end, there is no cringe-inducing rescue for Sam. Lara kills Himiko (in an actual battle, not a QTE), and then she makes her way back to the rescue ship.

Oh, and there would be no hints unless they were turned on. No hints from Lara, and no hints in the environment.
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Old 17-02-17, 16:25   #314
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Look at Teen Lara from TLR. Really, the only thing Yamatai should have changed about her was her combat prowess, and her reflexes (and perhaps made her a little darker)
.
I know I might come across as a broken record in saying the following , but this isn't really a valid comparison , you can't compare the reactions of a young girl in a safe archaeological journey with her mentor on a sunny day to those of a young girl stranded on an island filled with every possible kind of horrors and tragedies that would make any person who doesn't have the power of Lara in TR2013 to throw himself from the nearest cliff .
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Old 17-02-17, 16:41   #315
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I know I might come across as a broken record in saying the following , but this isn't really a valid comparison , you can't compare the reactions of a young girl in a safe archaeological journey with her mentor on a sunny day to those of a young girl stranded on an island filled with every possible kind of horrors and tragedies that would make any person who doesn't have the power of Lara in TR2013 to throw himself from the nearest cliff .
Precisely.
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Old 17-02-17, 16:45   #316
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Which is also the reason why the additions made to the Tomb Raider 4 biography are acceptable.

But really, this is an age-old discussion, it's really not about whether Lara is as "bad-ass" as she needs to be in these later games, it's about the fact that she is not the same Lara.

Classic fans want classic Lara.

Anyways, it seems a lot of people here have a very... simplistic or linear version of character progression in their minds. That somehow, Lara must always be scared or vulnerable, as an inexperienced young adult.

*Ireland coughs in the background*
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Old 17-02-17, 16:56   #317
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Originally Posted by egypt_gypsie View Post
If I were to change TR2013 into a game I would like, it would go something like this:

All of her friends would die in the ship crash besides Roth (and she would either have different more interesting friends, or just the crew that she didn't really know anyways). Her and Roth become separated. She finds a walkie-talkie to communicate with him. They do this for quite some time, until she finds him at the Mountain Village.

Her first kill would not result in her crying or anything dramatic. She would actually get angry in my version, and perhaps throw the gun at the ground or something, and then she would move on (because in my version, she would already have that rigidity, as mentioned before).

The rest of the game would be Lara unraveling the myth of Yamatai and the Sun Queen while avoiding the Solarii, while occassionally regrouping with Roth (either in person or over the radio).

Roth still dies, and she truly becomes alone, just like in the beginning of TR1.

And at the end, there is no cringe-inducing rescue for Sam. Lara kills Himiko (in an actual battle, not a QTE), and then she makes her way back to the rescue ship.

Oh, and there would be no hints unless they were turned on. No hints from Lara, and no hints in the environment.
Agree. I would change the island scheme, BTW. I would put a big temple right in the center of the island. That's were you first go. The temple is closed and you have to find 4 pieces of an artifact. Each piece is in a different place. You have to search through the island to find them, given little clues or indications.

Each piece would be hidden in another temple, and you would be required to solve puzzles, find your way through an intrincate level design, fight some supernatural creatures (based on Japanese mythology, and they would be thematical for each temple) and challenging traversal.

Each temple would be thematical. Volcano (fire based), small islands (water based), a high cliff (wind based), and deep caves (darkness based).

Roth would die before reaching the second temple. There, you get the dual pistols. I would add a dual shot in the fashion of RotTR dual headshot.

There would be no bunkers, no WW2 thingys. The shantytown can be kept, tho (I know it is combat heavy but having 1 combat heavy section in a game with less combat can be welcomed instead of hated because it adds variety, I hated it in TR2013 because it was EVEN MORE combat in a combat heavy game).

There would be less human enemies, and less porn torture (tho I'd keep the blood lake part).

Something like that would work for me. Having manual platforming and manual aiming with a charismatic Lara would make my day.
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Old 17-02-17, 17:16   #318
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I wish they would make the reboot with the vehicle like Uncharted 4 had, and the swimming mechanics Uncharted 4 had.

Maybe switch the hub system for a more chapter-based approach like TRU/ UC.
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Old 17-02-17, 17:16   #319
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I know I might come across as a broken record in saying the following , but this isn't really a valid comparison , you can't compare the reactions of a young girl in a safe archaeological journey with her mentor on a sunny day to those of a young girl stranded on an island filled with every possible kind of horrors and tragedies that would make any person who doesn't have the power of Lara in TR2013 to throw himself from the nearest cliff .
The context makes no difference. Lara in TLR had a strong rigid reserved personality from the get go. I was not comparing the setting of either Lara. Lara in TLR had her classic personality when she started out. It was just enhanced into something greater. Reboot Lara did not have it. She was expected to shift into it because of Yamatai. That is just bad characterization.
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Old 17-02-17, 17:25   #320
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Originally Posted by egypt_gypsie View Post
The context makes no difference. Lara in TLR had a strong rigid reserved personality from the get go. I was not comparing the setting of either Lara. Lara in TLR had her classic personality when she started out. It was just enhanced into something greater. Reboot Lara did not have it. She was expected to shift into it because of Yamatai. That is just bad characterization.
But young Lara in TLR was portrayed in her usual self , as in : the unshaken normal everyday self . Whereas in the reboot Lara was thrown to the action from the get go , to suddenly wake up up-side down in a filthy cave filled with blood , bones and guts after a supernatural storm , that would make any sane yet fragile person go insane .
Like , if you compare TLR young Lara and Chronicles young Lara , you can notice the difference . On the Irish isle , and given the settings and the circumstance , Lara wasn't her TLR self , on the contrary , she had shown fear and naivety but at the same time she was smart , brave and resourceful . Still , it's not comparable to Yamatai because the Irish isles to young classic Lara was nowhere near how catastrophic the Yamatai experience was to reboot Lara , but I can see similarities between Chronicles young Lara and Tr2013's Lara's characterization .

We didn't really get to see a lot of pre-Yamatai Lara aside from two camera footage videos and a bio , some flashbacks of her weapon training , archery and mountain climbing with Roth would've been nice , but ah well .
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