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Old 09-07-18, 21:27   #1
GabrielCroft
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Default Messed up object textures in NGLE

Hi
I'm facing a problem with object textures inside ngle.
They're perfectly fine in wadmerger and ingame, but when I'm building in ngle it shows something like this:



This object is a ceilling ivy.

Any fix for this? I'm not able to see them correctly and it bothers me so much, mainly because I can't set the right color since the textures are not showing.

Thanks in advance.
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Old 10-07-18, 05:34   #2
Zreen001
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Quote:
Originally Posted by GabrielCroft View Post
Hi
I'm facing a problem with object textures inside ngle.
They're perfectly fine in wadmerger and ingame, but when I'm building in ngle it shows something like this:

image

This object is a ceilling ivy.

Any fix for this? I'm not able to see them correctly and it bothers me so much, mainly because I can't set the right color since the textures are not showing.

Thanks in advance.
Since they show up in-game and in wad merger I think those black gradients are an overlay for the ivy so it appears to have depth/shadows, I know it's a common technique. You may just have to copy an image of the ivy itself and use Paint or some other image editor to determine the rgb you want. It looks like a static or an extra and if so it may or may not react to ambient lighting (especially if it's a static) so if all else fails then trial and error will have to do. Good luck!
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Last edited by Zreen001; 10-07-18 at 05:36. Reason: It shows up in-game, so I deleted my stuff about in-game stuff
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Old 10-07-18, 17:34   #3
GabrielCroft
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It's a static and it's perfectly shows fine in the level like I commented before...
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Old 13-07-18, 18:20   #4
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Weird texturing on objects can happen when a wad contains too many textures. I often run into this issue.
But as long as it is fine ingame, I wouldn't be bothered by it, other than keeping in mind that your wad is getting stuffed with textures. This can, at some point cause issues.
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Old 13-07-18, 19:54   #5
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Thanks, Titak

Not every object has this issue, but if I place one that has in some room, it gets very difficult to build/edit the entire place. I don't know how to explain exactly, but all the walls, floors and ceillings inside the room gets some "flickering" a lot of time.

Besides that, I can't color the object to match the room correctly since I can't see the textures.

Do you know if there is any way to know which textures the wad is not using, so I can delete them?
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Old 13-07-18, 20:05   #6
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Simply save the wad with WADMerger and unused textures will be deleted.
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Old 14-07-18, 02:08   #7
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Quote:
Originally Posted by Titak View Post
Simply save the wad with WADMerger and unused textures will be deleted.
Thank you!
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