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Old 10-02-17, 11:36   #21
LGG_PRODUCTION
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Please, release it
Will this plugin works also with barrels, big rollingballs and multiple rollingballs?
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Old 10-02-17, 15:10   #22
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Thanks
I'll release it once I figure out how to trigger some blood. The source code will be released along with it so it could easily be changed to work with the barrels etc.
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Old 12-02-17, 23:25   #23
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Dear test team!

AkyV, Titak, TheTiger, AODfan, psiko, Evgeniy, Joey79100, Raider99, Mordyga, -Roli-, raiderromero, Mrshina

We have our first plugin to test!

Please visit the test subforum (you know the link and the password, right?) to test.
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Old 13-02-17, 09:57   #24
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He AkvY, the moving sun plugin looks super cool.

The flashing looks little bit unrealistic however. It could be used for some SciFi effects but not for a sun. You should add an option that the player gets "blinded" when he looks into the sun.
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Old 13-02-17, 10:37   #25
AkyV
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Quote:
Originally Posted by Nicklander View Post
He AkvY, the moving sun plugin looks super cool.
Thanks!

Quote:
The flashing looks little bit unrealistic however. It could be used for some SciFi effects but not for a sun.
Which is good, because you can use this sun even as some scifi effect, like a UFO on the sky.
Btw, you can customize speed and the color interval in the setup.

This code is actually easy: StartColor is added by the builder, EndColor is added by the builder , MiddleColors are calculated in this interval, to go nicely from Start to End, using the required time as speed.
Pulsing= Start to End, then End to Start, then Start to End etc.
You can have even a "flash from nothing, forth and back" effect, if Start or End color is "nothing" (RGB=0/0/0).

Quote:
You should add an option that the player gets "blinded" when he looks into the sun.
Hehe, maybe later, my actual knowledge is far not enough for that.

Last edited by AkyV; 13-02-17 at 10:46.
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Old 21-02-17, 19:16   #26
TombRaiderTim
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I'm actually hyped for the boulders, it's something I personally wanted to see happen.
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Last edited by TombRaiderTim; 24-02-17 at 01:07.
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Old 14-03-17, 12:48   #27
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Not really spectacular so I don't send a video:

Customized time for falling blocks to shiver before the crash (including "forever") instead of the default 2 seconds.
Max 5 blocks at the same time.

Last edited by AkyV; 14-03-17 at 12:49.
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Old 05-04-17, 18:19   #28
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Customized time for the pause between teeth spike extensions.
This is the shortest one: 1 tick frame:

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Old 05-04-17, 20:00   #29
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Impossible to savely run through I reckon.
It's good to have something like this I think. Since we can run past regular teethspikes going in and out and since we can run for a while through static teethspikes as well.

Looks good!
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Old 06-04-17, 12:31   #30
AkyV
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Thanks!
----------

I have changed my mind, and added a video about the customized shivering time for falling blocks. This one is for 10 seconds:

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