07-01-17, 01:17 | #61 | |
Member
Joined: Sep 2007
Posts: 4,390
|
Quote:
Honestly if TR was open-world, I would be worried that it'd suffer from feeling "empty" as it would take a lot to fill an entire world/map enough to where it'd still feel like TR. It's not quite the same exploration as what TR is known for since TR is much more detail oriented (as you say, the environment is built around Lara's abilities and how to manipulate and use them). I think if there's anything I'd like TR to be more like it'd be the way TR4 was set up. I really liked how, for example, you start in the Alexandria level and can decide what area to go to next with all the branching levels. That was really cool. Which is more akin to the way Rise is set up with Hubs, but for me TR4 felt more open somehow. Like, in Rise you're pretty much forced to one area because of your lack of gear. You have to go to the church first after reaching the Soviet Installation. They don't let you choose where to go first, because it's blocked due to story. It still feels very linear because of this. Though maybe that's not the best example. I don't really consider side tombs the same thing. But anyway... basically I agree with what larafan96 says here. If there's anything I'd really like to see in the next game it's more focus on the formula found in the older games. Less focus on combat, more on Exploring/puzzles etc. Less hand holding too. Or give options to turn it all on/off, including white paint, pop-ups etc. Hated that crap in Rise. |
|
07-01-17, 01:18 | #62 |
Member
Joined: Jul 2016
Posts: 778
|
id like to see a more mature tougher lara,and longer,more expansive puzzles and tombs
|
07-01-17, 21:26 | #63 |
Member
Joined: May 2009
Posts: 24,421
|
You know what, on reflection, I actually don't know. I think it's just one of those statements that's been thrown around so much that I started to believe it. I should, then, revise what I said and say that EM have helped on the tombs and if it's been their ideas and imput that have helped make them a much more enjoyable experience in RoTR then EM having a heavier hand in the making of more of the game may be a good thing.
Not at all. Please do not discount my feelings on this matter just because you don't agree and please don't do it with such a patronising manner. Simply saying you didn't agree would have been enough. I'll happily admit that, looking back, the phrase 'blowing up' was OTT so yes ,perhaps, exagerrated I can't argue with but not at all fabricated. There is a small minority, which I indicated by saying a 'handful' though a very loud and vocal one, of people who who seem to take any and every opportunity to jump on and provoque people who mention anything slightly negative about the reboot series, CD or anyone linked and who automatically make sweeping generalisations calling people fanboys or haters for being remotely positive about the classic games and calling this place toxic. That happens, it's not fabricated. Secondly, I'm not trying to start any kind of argument here but stating the type of behaviour I've observed on this forum in the past few months when I have only been able to browse and not actively post as much as I used to, or have done in recent weeks. So, yes I apologise for exagerrating but I won't for the rest of it. |
08-01-17, 00:59 | #64 | |
Golden
Joined: May 2007
Posts: 5,769
|
Quote:
Back to the topic: A couple of weeks ago I decided to play all the TR games from the classics to Rise until the release of Shadow. I thought it would be a nice opportunity to refresh in my mind how Core handled the franchise. I started with TR1 first, of course. I haven't played that game in more than 10 years and I'm having a blast because I don't remember a lot of the puzzles (btw, I'm posting my thoughts as I play it on the TR1 section of the forum, in case anyone wants to check that out, hehe). So, based on what I'm experiencing lately with TR1 and realizing that the game industry evolves with time, I want for the future of this franchise the following things: 1. A hardened Lara. Witty, a little bit sassy, less naive. Overall, what they did in Rise was pretty good. Like in the prison scene. More of that. 2. Dual pistols. Yes, it's a huge trademark for LARA CROFT. Keep the bow and the axe. Those are cool and pretty iconic at this point. But bring back the duals too. 3. Lara's model and wardrobe can stay. A backpack would be nice and makes sense. No shorts, no cleavage, keep her badass and feminine. Keep her face and fix the bangs a little bit (not to bothered by this, tbh). 4. In terms of gameplay: Keep the upgrades and collectibles (less documents would be fine). 5. Keep the combat and evolve it (hand-to-hand combat would be awesome). 6. Keep the hub system. It's good, it works. Finding caves or how to reach a certain area was fun. 7. Option to turn on/off SI, prompts. Classic fans and newcomers will appreciate having the option to adjust the play style they want. 8. More tombs. The amount in Rise was fine and the caves were a nice addition. Just add more, both optional AND mandatory. They are the highlight of the games. 9. More complex puzzles. Some of the tombs were very beautiful but really really easy and boring (Voice of God, I'm looking at you). Puzzles in tombs should be AT LEAST like Flooded Archives or The Orrery in terms of size and complexity. Come on! People want more challenge and you know it. Also, bring back keys and levers too. Rope is fine, but not when you have to use it for everything. 10. Last but definitely NOT LEAST. Keep Camila, she's fine but please, work on the story and dialogues. Make a story that's unforgettable with great characters, sidekicks, villains and an unexpected adventure that will make us go bald. That's it. |
|
08-01-17, 01:22 | #65 |
Member
Joined: Apr 2005
Posts: 15,409
|
^That's a good list and I think it would be a significant impact on the next game in a way that would please a lot of people.
I'd also add - some different locations (cities, buildings, far-out places (eg, like Area 51 was in TR3 etc)), unexpected off-the-wall things happening (sparsely for impact).... A bit more complexity in the platforming... And I'd be very pleased. |
08-01-17, 01:25 | #66 | ||
Member
Joined: Dec 2014
Posts: 10,492
|
Quote:
Quote:
|
||
08-01-17, 01:36 | #67 |
Member
Joined: Dec 2010
Posts: 1,914
|
I don't think they should eliminate all the human combat, just make it less "oh this is an arena filled with bad guys that I need to clear to make progress and I have absolutely no choice but to fight these guys".
It should be way more... natural. What I liked about the Endurance mode is how we're working our way through the wilderness and we stumble upon guards, no more than 4 at a time, and we fight them. It's a surprise, it keeps the player on the edge, it shakes up things and it doesn't feel forced or an arena. |
08-01-17, 01:39 | #68 | |
Member
Joined: Jan 2014
Posts: 8,484
|
Quote:
I also like in Endurance that you don't even have to fight - you can just run away, even if they've seen you. |
|
08-01-17, 02:03 | #69 |
Member
Joined: Feb 2008
Posts: 1,421
|
I'd like for them to just be done. I'd rather see them end it now than continue to see this dead horse get dragged around, rebooted every few years, into a game that takes it further and further away from its origins. The series is so messed up now I can't even tell you what "Tomb Raider" or "Lara Croft" actually means.
I think they've done an excellent effort at devolving the series with the latest reboot, stripped down to the bare minimum, so that they can continue to milk it at each release. Sure, Lara will become a "real" Tomb Raider.... about 10 games from now when they have all our money. Just my unpopular opinion of what direction I'd like to see the series take. |
08-01-17, 02:17 | #70 |
Member
Joined: Aug 2014
Posts: 1,442
|
iWANEXI, that's a great list
I agree with basically everything you said but I would make this changes: 3. I would like the shorts to come back, not as a main outfit of course, but as a Classic outfit perhaps, or something that would make sense to the story. 4. About the upgrades and collectibles, I think less is more. Such as quality over quantity. (this was the worst part of Rise to me) 6. The hubs, I don't like them that much, I would prefer a big room inside a tomb filled with paths and puzzles to open the way to the next section. But I am sure they will keep them, I just hope they add some more puzzles to it. As for combat, I really liked rise's, it was toned down and it worked imo, in the next game, I just hope there are monsters and more animals to fight instead of 'remnants of a lost civilization'. |
Thread Tools | |
|
|