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Old 25-07-17, 10:47   #251
AkyV
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^
Existing Script commands cannot be currently modified in plugins. So this should be a request directly for Paolone in the other request thread.

Or, if a max HP customization is enough for you, for a single enemy, then it will be already solved in my plugin, in "Enemy. Change the vitality of <&> enemy to the required point" Flipeffect.
I mean, this will be in the trigger remark:

Quote:
You can set the value even before triggering the creature, if you want. In that case the actual vitality point is naturally the same as the maximal vitallity points. (So it is a good method if you want to force a new maximal life points only for the required creature, meanwhile the other creatures of the slot will have the original maximal life points - or they will have the maximal life points forced by an Enemy Script command.)
Till that, you can force that value with already existing TRNG variable triggers, in Item Memory Zone, with the HP field, in similar way (i.e before triggering the creature).

Then, you still need a single "change power for A, B, C weapon" trigger in plugins. This is what I can add to the request list, if you want.

Last edited by AkyV; 25-07-17 at 10:56.
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Old 12-08-17, 15:16   #252
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One idea has just occured to me:

-Disable SETHA stagger for revolver and shotgun hits.

At present, if you make the SETHA enemy mortal, it will still stagger when shot with a revolver or shotgun, and the result is you can't kill them with these weapons because the stagger overrides the death animation.
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Old 12-08-17, 15:31   #253
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Seth has another bug too:
The bolt that burns Lara works only the first time, and if you save and reload the game when she's burning, the fire goes out and Lara becomes immune to that attack.

Maybe we can also change the color of the flames of Seth's bolts (and of all the demigods)
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Old 12-08-17, 16:37   #254
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Quote:
Originally Posted by LGG_PRODUCTION View Post
Seth has another bug too:
The bolt that burns Lara works only the first time, and if you save and reload the game when she's burning, the fire goes out and Lara becomes immune to that attack.
Ah, good spot! That could do with fixing for sure.

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Originally Posted by LGG_PRODUCTION View Post
Maybe we can also change the color of the flames of Seth's bolts (and of all the demigods)
That's in the list already (I had to look before I posted my suggestion).
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Old 13-08-17, 11:19   #255
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Quote:
Originally Posted by DJ Full View Post
What about the Enemy= command but variable in different difficulty modes?
So when you choose "Hard" an enemy gets more HP and does more damage.
Something like this was always missing in classic TRs, would it be possible?
However, I added it, perhaps somebody can do that.

Quote:
Originally Posted by ggctuk View Post
One idea has just occured to me:

-Disable SETHA stagger for revolver and shotgun hits.

At present, if you make the SETHA enemy mortal, it will still stagger when shot with a revolver or shotgun, and the result is you can't kill them with these weapons because the stagger overrides the death animation.
Quote:
Originally Posted by LGG_PRODUCTION View Post
Seth has another bug too:
The bolt that burns Lara works only the first time, and if you save and reload the game when she's burning, the fire goes out and Lara becomes immune to that attack.
Both added.
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