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Old 28-11-16, 20:00   #11
JimbobJeffers
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No problem! I'm glad you worked out all the kinks. Reshade isn't the most user-friendly tool and I still have problems with it occasionally, but it does the job well once you get it to play nice.

I'd be thrilled to see what settings you come up with, please do share them! I didn't spend too long configuring it so would really appreciate seeing your chosen setup.
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Old 28-11-16, 20:09   #12
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Yes, of course !

I just want to change the settings for the SMAA. But maybe it can't be better. I will campare with a capture of the game with the ATI card and MSAA 4X. I just want to find a more natural setting
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Old 29-11-16, 00:27   #13
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OK. I tried some settings in the "SweetFX_settings.txt" file and I got something not too bad


Quote:
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Effects are listed in the order that they are applied.
// Set to 1 for ON or 0 for OFF
#define USE_ASCII 0 //[0 or 1] Ascii : Converts the image to Ascii-art.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.
#define USE_SMAA 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_FXAA 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique.
#define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CA 0 //[0 or 1] Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors.
#define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (has a very high performance cost)
#define USE_PIXELART_CRT 0 //[0 or 1] PixelArt CRT : Scanlines for pixel art (high performance cost)
#define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Sharpens the image.
#define USE_LENS_DISTORTION 0 //[0 or 1] Cubic Lens Distortion : Distorts the lens cubicly. (WIP)


/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.06 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.
#define SMAA_DEPTH_THRESHOLD 0.001 //[0.001 to 0.100] Depth edge detection threshold. Same as above but for the depth edge detection. This can go insanely low and still look good.
#define SMAA_MAX_SEARCH_STEPS 16 //[0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 7 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.

I tried to change "SMAA_DEPTH_THRESHOLD" and "SMAA_MAX_SEARCH_STEPS" but I wasn't very satisfied, so I just change "SMAA_THRESHOLD" and "SMAA_MAX_SEARCH_STEPS_DIAG".

I wanted to get something close to the picture with MSAA. In fact, I compared.

ATI GPU with MSAA 4X - Picture 1 :

http://image.noelshack.com/fichiers/...msaa-4x-01.png

ReShade 2.0.3 with SweetFX 2.0 and SMAA - Picture 1 :

http://image.noelshack.com/fichiers/...nd-smaa-01.png

ATI GPU with MSAA 4X - Picture 2 :

http://image.noelshack.com/fichiers/...msaa-4x-02.png

ReShade 2.0.3 with SweetFX 2.0 and SMAA - Picture 2 :

http://image.noelshack.com/fichiers/...nd-smaa-02.png

-----------------------------------------------------

Nvidia GPU with MSAA 2X :

http://image.noelshack.com/fichiers/...th-msaa-2x.png

ReShade 2.0.3 with SweetFX 2.0 and SMAA :

http://image.noelshack.com/fichiers/...0-and-smaa.png

-----------------------------------------------------

I think the result is rather natural. With still images, it seams great. But with SMAA, in motion, some parts of the picture are clearly not as good as the picture with MSAA.

So, if somebody knows how we can use MSAA with the shadows, it still would be interesting !
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Old 30-11-16, 10:04   #14
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Somebody can help me please ?

Thanks !
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Old 02-12-16, 12:22   #15
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Hello

Somebody already got this problem ?
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Old 03-12-16, 10:59   #16
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Please ?

Anybody played this game on a Tomb Raider forum ?
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Old 12-12-16, 00:24   #17
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An answer please ?
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Old 12-12-16, 00:52   #18
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I'm pretty sure no one else had this problem, at least that's how it looks. Also it's TRA so it's no surprise people aren't reeeeeally bothering themselves to try and find a solution

Why do you want shadows anyways? I always though it looks somewhat out of place considering it's the only shadow in the game.
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Old 12-12-16, 09:58   #19
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It doesn't look like you're going to find a solution, you'll either have to live with SMAA or, as VictorXD said, just leave the only dynamic shadow in the game out to get your MSAA. Thank you for sharing your settings though!


Quote:
Originally Posted by VictorXD View Post
Also it's TRA so it's no surprise people aren't reeeeeally bothering themselves to try and find a solution
How dare you so mock this game, sir! :P
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Old 12-12-16, 10:48   #20
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OK. Thank you !

But the strange thing is that there are shadows and MSAA 4X (but there is no MSAA 8X) with an AMD GPU :



But not with Nvidia while :





So, I can't understand why there shoudn't be a solution

And yes, I love theses ugly shadows !

But above all, I like when everything works fine !

Last edited by Lumberjack; 12-12-16 at 10:50.
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