11-09-17, 15:34 | #9681 |
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I wonder, is it possible yet to have dynamic level loading, or are levels still hardcoded to be fully loaded in before playing?
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11-09-17, 16:02 | #9682 |
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Joined: Apr 2005
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The game loads up the whole thing. It was one of its selling points in its time, actually.
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11-09-17, 16:09 | #9683 |
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Joined: Nov 2006
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Wouldn't dynamically loading be more likely to cause lag in systems that aren't running better than recommended specs as the player reaches new areas? Like, I get that anything built in LE can't be THAT graphically intensive, it's not like suddenly stepping into Rise, but, I can imagine it causing issues with TRNG levels with more things to load.
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11-09-17, 17:12 | #9684 | |
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Joined: Apr 2017
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Quote:
Yet, I might have seen on teme9's youtube channel that he had found a way to do some kind of "Level of detail" effect where objects would gain more polygons when the player approaches them. And it reduced lag considerably even with loads of objects and effects on the screen. |
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11-09-17, 19:16 | #9685 |
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Joined: Nov 2006
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Thoughts on episodic releases?
Also, thoughts on switching to a different playable character for a few levels? |
11-09-17, 19:25 | #9686 |
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^ You can use meshswap for that, the animations would be the same, since it just change lara_skin and other slots of the outfit
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11-09-17, 20:28 | #9687 |
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Oh I meant a full episode of a separate character, for story purposes, kinda like Kurtis. Less on the technical side, more on the "how do people like the idea of?" side.
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12-09-17, 14:49 | #9688 | ||
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Quote:
In regards to dynamic level loading, it won't happen with the TRLE or even TRNG. But it's not a big deal because there are already plenty of good ways to optimize levels. By simply making rooms smaller (no bigger than 10x10), a builder can prevent most lagging. Quote:
I also like the idea of other playable characters for certain levels, ala Kurtis in AOD, but only if it's done well. From a story perspective there should be a reason for this other character to be in the game, and that reason should be shown to the player in game through some kind of cutscene or dialog. Also, I think it's important for the character to have some noticeable differences from Lara. Inevitably the other character will share some of Lara's anims, but the main ones (running, walking, standing, jumping) ought to be different. A different style of gameplay would be nice too, but I wouldn't say it's necessary. Last edited by Kapu; 12-09-17 at 15:03. |
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13-09-17, 06:43 | #9689 |
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Joined: Mar 2012
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Started school again since Monday, and noticed something (well, someone from here) while running a program.
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14-09-17, 05:15 | #9690 |
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Joined: Dec 2012
Posts: 1,924
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Thought i would get more attention asking this here
I want to extract some SFX files from TRU, i already have the .mul files extracted and tried mul2wav to convert then but for some reason it's not working.
Any help??? |
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