08-06-12, 01:36 | #41 | |
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i hope we won't have that like underworld.. sucked.. core on the other had had nothing programmed, u could grab from every ledge |
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08-06-12, 01:37 | #42 |
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Doors, keys, pickups, traps, triggers, statues, plants, columns, basically anything that's not the geometry itself. Any player with a brain would know you wouldn't be able to climb on these things.
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08-06-12, 01:39 | #43 | |
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I want Assassin's Creed climbing but made to be manual and less automated. |
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08-06-12, 01:40 | #44 |
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hey dudes its cool at lest they are not
PINK! iknowthefontismadgenttaok-.- |
08-06-12, 01:41 | #45 | |
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In Crystals games you could climb columns, statues, and a whole lot of other stuff that wasn't part of the map geometry itself. Last edited by leglion; 08-06-12 at 01:42. |
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08-06-12, 01:41 | #46 |
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yeah, ac had great and fluid movement but indeed too automated.. i want to feel the character trying to climb..
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08-06-12, 01:42 | #47 | |
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Yep, I'd add steering in mid air as well as manual grab. |
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08-06-12, 01:43 | #48 | |
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well, i ment that it wasn't programmed for u to climb there, grab that.. u had freedom |
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08-06-12, 01:44 | #49 |
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08-06-12, 01:46 | #50 |
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