www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider III

Reply
 
Thread Tools
Old 21-04-17, 10:45   #1
annl
Explorer
 
annl's Avatar
 
Join Date: Feb 2012
Location: In my bedroom (most likely)
Posts: 971
Question Noticed Something Interesting: The Gunfire Sprite Looks Different in TR3 Gold vs TR3

I noticed something very interesting while playing The Lost Artefact that I don't think anyone has noticed before and it's quite surprising as it's seen quite often. The gunfire sprite is considerably better quality in TR3 Gold - The Lost Artefact vs Tomb Raider 3.

I took some screens to prove it:


TR3:



The Lost Artefact:



Now why was this changed? I mean sure, it's looks better but was there any need to change it?

Anyone know or have an idea or opinion?
__________________
Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD.
annl is offline   Reply With Quote
Old 21-04-17, 11:56   #2
Sardoc
Archaeologist
 
Sardoc's Avatar
 
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,114
Default

That's something I noticed while working on the crystal-less mod.

Though if you check the gunfire sprite in TR3TLA version of Lara's Home... ugh. Not pretty at all.
Sardoc is offline   Reply With Quote
Old 21-04-17, 12:23   #3
Wooxman
Professor
 
Wooxman's Avatar
 
Join Date: Jul 2012
Location: Germany
Posts: 4,585
Default

That's indeed interesting! It didn't notice it when I played TLA, which is a shame since I'm not a big fan of the sprites in TR III. My guess is that they changed it because it looks better. But then again, TR II Gold also has a few interesting changes like different coloured health and air bars.
__________________
In Rice of the Tomb Raider, Lara searches for the delicious Divine Sauce
Wooxman is offline   Reply With Quote
Old 21-04-17, 12:41   #4
annl
Explorer
 
annl's Avatar
 
Join Date: Feb 2012
Location: In my bedroom (most likely)
Posts: 971
Default

Quote:
Originally Posted by Wooxman View Post
That's indeed interesting! It didn't notice it when I played TLA, which is a shame since I'm not a big fan of the sprites in TR III. My guess is that they changed it because it looks better. But then again, TR II Gold also has a few interesting changes like different coloured health and air bars.
It gives the illusion it's higher quality, it is in fact the same quality but they seem to have added an orange color around the outside of the yellow to give the illusion it's higher.

The question is why change it? Sure it's better but was there a reason it needed changing?

Quote:
Originally Posted by Sardoc View Post
That's something I noticed while working on the crystal-less mod.

Though if you check the gunfire sprite in TR3TLA version of Lara's Home... ugh. Not pretty at all.
That's probably because they just copied it from TR3 and didn't either forgot to or didn't bother to change it to match.

Also Sardoc, would you be planning to ADD health crystals to TR3 Gold? It should be possible as they are probably in the level files, it then makes gold easier for those like me who prefer to use your patch with health crystals.
__________________
Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD.

Last edited by annl; 21-04-17 at 12:47.
annl is offline   Reply With Quote
Old 21-04-17, 15:56   #5
tomblover
Tomb Raider
 
tomblover's Avatar
 
Join Date: May 2006
Location: Sweden
Posts: 23,409
Default

I think the sprite is the same, only, the "alpha channel", if you will, is different in TLA -- so the flash looks denser. That's just my uneducated opinion though.
__________________
"Once you've seen death naked, you just can't leave her."
tomblover is offline   Reply With Quote
Old 21-04-17, 18:49   #6
jschuuring
Student
 
jschuuring's Avatar
 
Join Date: Mar 2014
Location: the netherlands
Posts: 129
Default

i think all grafics looks better, where is lara ponytail?
jschuuring is offline   Reply With Quote
Old 21-04-17, 19:00   #7
annl
Explorer
 
annl's Avatar
 
Join Date: Feb 2012
Location: In my bedroom (most likely)
Posts: 971
Default

Quote:
Originally Posted by jschuuring View Post
i think all grafics looks better, where is lara ponytail?
Oh, it's still there. Just took the photo when it blew in front of her. You know how the ponytail is.
__________________
Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD.
annl is offline   Reply With Quote
Old 22-04-17, 02:32   #8
benjamin_2010
Archaeologist
 
benjamin_2010's Avatar
 
Join Date: Feb 2008
Posts: 1,362
Default

The sprite from TLA reminds me more of TR2's gunfire than TR3's (to me).
benjamin_2010 is offline   Reply With Quote
Old 22-04-17, 14:27   #9
Sardoc
Archaeologist
 
Sardoc's Avatar
 
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,114
Default

Quote:
Originally Posted by annl View Post
It gives the illusion it's higher quality, it is in fact the same quality but they seem to have added an orange color around the outside of the yellow to give the illusion it's higher.

The question is why change it? Sure it's better but was there a reason it needed changing?


That's probably because they just copied it from TR3 and didn't either forgot to or didn't bother to change it to match.

Also Sardoc, would you be planning to ADD health crystals to TR3 Gold? It should be possible as they are probably in the level files, it then makes gold easier for those like me who prefer to use your patch with health crystals.
Hm... can't say I have, because I'd have to add the crystal graphics, and currently only Fexmerger or TRViewer do that. I'd really, really like to avoid using them, cos they almost always eff something up. Basically it's a case of re-doing the same thing over and over again from scratch, until the programs finally do things right. It's really unpredictable. Though if we ever get better tools, sure, why not.

When I was trying to add weapon meshes to Nightmare in Vegas, TRViewer would replace underwater bubbles with blood, or completely bugger up Winston, or replace shotgun shells with enemy meshes (lol). I literally did the same thing from scratch 11 times until finally it didn't bugger anything up.

Or when trying to add the Eye of Isis graphics to All Hallows, Fexmerger would bugger up animated water textures.
Sardoc is offline   Reply With Quote
Old 22-04-17, 15:14   #10
JoelCaesar
Explorer
 
JoelCaesar's Avatar
 
Join Date: Mar 2016
Location: An Australian Tomb
Posts: 881
Default

Can I just say that I much prefer the pixelated gun shots in TRIII over the basic TRI and II ones.
JoelCaesar is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.