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Old 05-02-18, 11:13   #5441
Dustie
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ty everyone, i could probably use the raptor animations for now, before i lost my old one i did have it walking and running around attacking lara and that only took a couple days to do, we'll see

about other version of the alien, i may do the head from aliens, i dont know about the others...
This is good enough, I can't get over how amazing it looks!!!
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Old 15-02-18, 05:26   #5442
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Ships cockpit im making for my alien test level

its a recreation of the Longsword cockpit from Halo 1, always loved to Longswords from those games! Thats not what the entire ship itself will be though
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Old 15-02-18, 13:49   #5443
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OMG! Looks a bit like The Betty from Resurrection!
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Old 15-02-18, 16:35   #5444
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Looking great, Thor2010!

Good textures and good shape.
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Old 16-02-18, 13:58   #5445
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Ships cockpit im making for my alien test level

its a recreation of the Longsword cockpit from Halo 1, always loved to Longswords from those games! Thats not what the entire ship itself will be though
Wait what :O that's amazing !! uhh awesome
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Old 16-02-18, 23:58   #5446
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ty guys

more!! ingame now, some ship corridor objects too
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Old 17-02-18, 09:23   #5447
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Looking good!

All objects placed in the editor?
(instead of Meta2TR I mean)
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Old 17-02-18, 16:39   #5448
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yeah placed in the editor, although when we can export whole rooms in tomb editor ( unless we can already i haven't been paying attention!) i'll probably just add them to the room geometry
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Old 19-02-18, 15:26   #5449
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Nothing too fancy... made some pillars using TR4's as a base and making new textures.
Remade TR1's Greece pillars for my project. I'm using edited TR4 textures to retain that classic feel, while being more HD than TR1 was

I also made some 3D versions of the pillars which (in TR1) were 2D in the texture themselves, embedded in the walls. I always hated the fact they were flat, so hopefully these will look good in-game.



In-game those pillars look awesome - they are a fixed height of 5 though, and they require a wide ledge above and below - so certain situations look better than others.. I might need to rethink it.
Everything else works fine in my test level .. I even found out which side the boulder faces (west in editor) and added an invisible arrow (no collision) which appears black in the editor, then I don't get confused as to where is is going to roll.. since its a round object and all.

Last edited by dcw123; 22-02-18 at 15:13.
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Old 23-02-18, 02:01   #5450
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I really like those, far better looking than TR1's but still classicy im in love with the textures you remade too!

some more hallway stuff, and the aliens finally in-game now


im gonna have to brighten its textures so it not super dark in bright areas, then almost invisible in dark ones!
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