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Old 22-01-18, 18:41   #11
Opaque79
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First Tomb of Seth-like level! I love the screens, specially the third one(with the light coming from the ceiling )
The fourth screen cave geometry is pretty good( I love those rock columns ), but I don't like the lava that much
Why is that?

It's created like that to amplify the appearence of heat. Glad you like the geometry though.
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Old 22-01-18, 18:52   #12
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Thanks. I think I may be addicted to building cave structures.
Whatever works for you, go for it.

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Red light caused the walls to look quite dark due to the fact the textures are reddish as well. I could try orange though.
Just giving the idea, if it doesn't work nevermind then. It would look even better i think.

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Only the first level has this atmosphere, the temple should have a less gloomy atmosphere.
Ah nice to know! Looking forward to it.

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EDIT: Hang on, you mean the areas where the lighting flickers in TR2? I don't know if that's possible.
Yeah, like i did in my TR2 levels, for example that spider cave on Lost Temple.
I suppose it's not possible. I wonder why they got rid of that type of light, i love that effect. It affects Lara on all the room though, because you have to set a "water scheme" effect on the room properties, so it's not perfect.
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Old 22-01-18, 18:54   #13
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^ Amber_light makes the same effect, or sort of, anyway you have to change the colour using scripting since it pulse blue light
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Old 22-01-18, 19:10   #14
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Just giving the idea, if it doesn't work nevermind then. It would look even better i think.
Orange light and a higher intensity has given a slightly better effect but still not 100% sure.

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^ Amber_light makes the same effect, or sort of, anyway you have to change the colour using scripting since it pulse blue light
I saw that in the NG_Center reference but I am confused as to how that works.

EDIT: Off topic, but now I know how the multi-quote button works now.

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Old 22-01-18, 19:15   #15
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You can also apply light to any movable and using ORGANIZER make it turn light off and on randomly.
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Old 22-01-18, 22:47   #16
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You can also apply light to any movable and using ORGANIZER make it turn light off and on randomly.
Well, I would rather not turn this level into a flickering lightshow.

Was initially concerned about what players would think but I don't need to worry about that right now. I just build what I want.

EDIT: Had to slow down. Started to needlessly rush.

Last edited by Opaque79; 23-01-18 at 23:08.
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Old 24-01-18, 21:32   #17
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Thought it was time to switch things up a little. Hopefully not too blocky.


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Old 24-01-18, 22:13   #18
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I think it looks really nice! The wings texture behind the statue makes it look like the statue actually has wings of its own.
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Old 24-01-18, 22:17   #19
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I think it looks really nice! The wings texture behind the statue makes it look like the statue actually has wings of its own.
Wow! I didn't notice that until you pointed it out, looks like a nice effect also.

Gameplay is still an issue for me however, I have general ideas for what I want and somewhat where to include them.
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Old 24-01-18, 22:21   #20
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Just take your time finding good ideas and try not to rush anything. I'm also guilty of rushing sometimes though.
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