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Old 19-03-16, 18:14   #1
Paliha
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Default Gibbed.TombRaider.DRMEdit

App to view game resources PC versions.
Supports the viewing:
1. Tomb Raider - Legend
2. Tomb Raider - Anniversary
3. Tomb Raider - Underworld
4. Lara Croft and the Guardian of Light
5. Tomb Raider 2013 ( only SubDRMEntry ) //full in future plans
6. Lara Croft and the Temple of Osiris ( only SubDRMEntry )//full in future plans
7. Rise of the Tomb Raider ( only SubDRMEntry )//full in future plans
To analyze the structure of the resource, the application has HexViewer.
For viewing graphics or objects, models and scenes, there are built-in viewers.
In automatic mode, after view model objects or scenes, the files *.obj and *.mtl is stored on disk in the source directory. The graphics is highlighted in the resource tree.
====================
Supports OS x86, x64:
win XP, Win Vista, Win 7, Win 8, Win 10
Minimum :
.NET 4.0, OpenGL 2.0

===================
With regard to the objects for Tomb Raider - Anniversary. In containers there is no DRM on these resources.
The arguments in favor of this conclusion :
1.Most of the resources of the graphics are identical 100% with Tomb Raider - Legend
2.The number of resources in Anniversary less
3.The container structure is identical with DRM Tomb Raider - Legend and sizes of containers different
4.The game in the second trilogy, and the only one in which the object is not found for 10 years.

Download Link https://www.sendspace.com/file/lr05i8
//Извиняюсь за плохой английский...)))

Last edited by Paliha; 20-03-16 at 05:32.
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Old 20-03-16, 14:54   #2
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Added support for Rise of the Tomb Raider/Lara Croft and the Temple of Osiris (identical), and Tomb Raider 2013.

To download need to specify the path to the game and highlight the desired resource in the resource tree. Update will be later.

Last edited by Paliha; 21-03-16 at 09:16.
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Old 20-03-16, 15:11   #3
FreakRaider
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And how does it work? What do I have to do in order to view the model? It always opens the RenderMesh files in the HexEditor
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Old 20-03-16, 15:26   #4
NoahCrofRaider
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Can this be used to swap out models by any chance? Or is this just made to view models?
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Old 20-03-16, 15:27   #5
Paliha
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Quote:
Originally Posted by FreakRaider View Post
And how does it work? What do I have to do in order to view the model? It always opens the RenderMesh files in the HexEditor
So updates not. For you need to write a new parser. And it's about time
===========
Necessary consultations on opengl. how to put texture on the polygons do not have experience. The 3D engine understands until only vertices, normals and faces.If there is a co-knock in PM.
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Old 21-03-16, 16:26   #6
Alex Fly
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Impressive tool, great job on developing it !

Kinda remember me a bit about GraveRobber, that I used a lot in the past with Tomb Raider Legend.
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Old 22-03-16, 09:38   #7
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Quote:
Originally Posted by Alex Fly View Post
Impressive tool, great job on developing it !

Kinda remember me a bit about GraveRobber, that I used a lot in the past with Tomb Raider Legend.
For its time a good tool.
Thanks for the rating, but the core of the code wrote Rick.

Though his code is already there are not a lot, but the fact is, without these source codes, I passed by VStudio.
===============
Added in Tomb Raider 2013 support fsb and decoding graphs.
Update possibly to the end of the week.
Now you can on the objects to find.
===============
ADD :
In the last two games under the fsb5 header is *.ogg. My fmodex refuses to play the sound.
If who knows throw off the parameters of the system.createSound(name, (FMOD.MODE._3D | FMOD.MODE.SOFTWARE| FMOD.MODE.LOOP_OFF | FMOD.MODE.CREATESTREAM), ref fsb);

Last edited by Paliha; 22-03-16 at 09:44.
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Old 22-03-16, 09:48   #8
Paliha
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Quote:
Originally Posted by NoahCrofRaider View Post
Can this be used to swap out models by any chance? Or is this just made to view models?
SaveDRM we need to learn and refresh. Because the indexed archives in the new games, function saveDRMButton.Enabled = false;
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Old 24-03-16, 09:00   #9
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Didn't think the graphics will spend as much time. TR2013 - for objects not even begun...)) everything else was done. RTR - the developers removed the PCD Header.DDSFormat.
While found 12 types.
Sure only five:

PCD1 = 0x00000031,//?
PCD3D = 0x0000003D,//?
PCDG = 0x00000047,//DXT1
PCDH = 0x00000048,//DXT1
PCDN = 0x0000004E,//DXT5
PCDM = 0x0000004D,//DXT5
PCDP = 0x00000050,//?
PCDS = 0x00000053,//?
PCDW = 0x00000057,//?
PCD5B = 0x0000005B,//?
PCD62 = 0x00000062,//?
PCD63 = 0x00000063,//DXT5
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Old 28-03-16, 11:34   #10
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Updata ver 2.7 beta:
https://exelab.ru/f/index.php?action...387&page=-1#30
Add:
Model and small Mesh for 2013.
The parsing of the materials being tested. Unfortunately the resource is not found a single pointer to the offset, or the number of IDs graphics.
rewrote the function AlfaKanal.
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