25-08-18, 14:10 | #1 |
Golden
Joined: Aug 2017
Posts: 646
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Converting statics from TR4/TRNG into TR2
Hello everybody,
I want to use some statics from this site: http://laraslevelbase.org/stuff/inde...=search&id=%25 Somehow I'am not able to convert those statics into my TR2 base file(wad) as those files come with different format Is there a tool or something which can transfer or export the static ino a compatible file format so that Trviewer, Fexmerger or Pixstr works? |
25-08-18, 14:48 | #2 |
Member
Joined: Apr 2005
Posts: 2,145
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Downloaded object wads from there have to be converted to the .TR4 level format before they can be opened with TRViewer. That is done with TRLE, but i don't know fully well how that is done yet.
The method i'm using for adding new statics in TR2 is: - Download a level from trle.net that can have the type of statics i want. - Open the .tr4 with TRViewer. - Export the meshes. - Open my .tr2 and import the meshes i saved. That's way easier. But i worry about how to give credit for the objects/music used. |
25-08-18, 16:28 | #3 | |
Member
Joined: Oct 2006
Posts: 2,372
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Quote:
If you have TRLE installed : 1. Add the objects you downloaded into any TRLE wad (for example the Tutorial wad) using Wadmerger. 2. Use the Level Converter Tool (Tom2PC Tool) to generate a TR4 file. Simply open that level's file in the Wad folder and click 'Build'. You don't need to use the Level Editor itself. 3. Your TR4 data file will appear in the data folder. Now use TRViewer like you normally do That's quite a lot of work - certainly not easier! Downloading TRLE will save your bandwidth (and time) instead of downloading new levels every time you need an object. |
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25-08-18, 19:24 | #4 | |
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Joined: Apr 2005
Posts: 2,145
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Quote:
That's me brute-forcing my way around a problem. |
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25-08-18, 20:43 | #5 |
Golden
Joined: Aug 2017
Posts: 646
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Awesome, thank you for the help guys
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25-08-18, 23:18 | #6 | |
Member
Joined: Apr 2012
Posts: 651
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Quote:
I decided to put the credits in the ending screens. You have 7 or 8 screens, that is more than enough,I guess. |
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26-08-18, 22:18 | #7 |
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Joined: Apr 2005
Posts: 2,145
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27-08-18, 00:15 | #8 | |
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Joined: Apr 2012
Posts: 651
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Quote:
yes, if you don't have the author or the source you can write in your readme: "if you are the author of this "xx" object, feel free to contact me so I can update you in the credits", meanwhile, you can put eg: a Baddy Moveable by "?????". I did that in my last project. |
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30-12-18, 22:30 | #9 |
Member
Joined: Apr 2005
Posts: 2,145
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Sorry to bring this back again but i need help.
1- I downloaded a wad from trsearch that has statics i need for my level, this one: https://www.trsearch.org/Items/3392 2- Then i opened Wadmerger, loaded "tut1.was" on the left, loaded the "winter.was" on the right. 3- Copied the statics i need from winter.was to tut1.was 4- Saved "tut1.was" 5- Used Level Converter and made "tut1.tr4" from the "tut1.tom" Then i load the tut1.tr4 with TRViewer and i cannot see the new statics, only the original ones. What am i doing wrong? There's no .tom file on the downloaded package from trsearch. |
31-12-18, 05:36 | #10 |
Member
Joined: Jul 2007
Posts: 4,183
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Because .tom and .tr4 aren't wad files. Those are ready levels, one step later.
When you save the new .was it's done. Now you open NGLE and build a level. Then you output .tom which contains all data (wad+level) packed together. The compiler then converts it to playable .tr4 file (destination for PC platform). |
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