18-06-18, 23:31 | #28131 |
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Joined: Jan 2010
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18-06-18, 23:40 | #28132 | |
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Joined: May 2007
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Quote:
Obviously, when you’re killing everything you’ll be low on ammo, but that’s because you’re killing everything. Classic bosses were often pushovers when you had a power weapon (like the RE1 Tyrant dying in 4 magnum shots). |
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19-06-18, 05:43 | #28133 |
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Joined: May 2005
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19-06-18, 06:17 | #28134 |
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Joined: Feb 2008
Posts: 35,493
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That can be averted. Just limit yourself to saving :00 or :30 past the hour
As for limited ammo, I had 400+ ammo by the end of RE7. The whole game shouldn't even have that much! |
19-06-18, 08:57 | #28135 | |
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Joined: Nov 2007
Posts: 7,582
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Quote:
Nothing worse than being miles away from a save room, being on Danger, and having to hobble to save your game without dying! It was pure terror. Really hope they add the Ink Ribbons in harder modes. EDIT: I know people still whine about the fixed cameras - but at least you could always see where you were and the camera never moved. I'm really starting to hate the 'zoom in' camera when you get bitten - its distracting and actually can throw you off where you even are in relation to the room and enemies in the dark. Take this video (timestamped) Leon gets bitten, but because he is near a corner, the camera goes almost through them, making it impossible to know where Leon is actually standing/direction facing once he regains control. I'd be better if the camera remained where it was (zoomed out) like it would in RE4,5,6 etc https://youtu.be/nCDKROMYEUs?t=438 Seems to be a developer video however, as it doesn't end after 20 minutes are up.. they are uber bad at playing too at times! The person is said video was clearly having some issues aiming - we get a snoop at the options menu - though its limited, for now. I wonder if more options will be added in the final release, its almost guaranteed really, right? I also wish that when characters get bitten in the leg by crawling zombies, that they'd actually head kick/stomp instead of simply shaking them off.. it doesn't necessarily need to be a 1 hit kill like the classics, but could deal light damage.. ehh I guess I am just so used to the classics in that regard. Coz this game looks SO much like RE2, we still need to play it differently. It was like when Crash Bandicoot remaster came out, the amount of players trying to play like the originals via muscle memory - only to fail as its a totally new engine etc Also, in same said video - the played dies and has not saved since the Main Hall 10 mins earlier... yet the demo still checkpoints and Leon respawns before the shutter with Elliot behind it.. I really hope checkpoints were only for the demo - otherwise why even bother with the typewriters at all except nostalgia. Perhaps it could be a difficulty thing - easy mode checkpoints, normal and above do not? hmmm Last edited by dcw123; 19-06-18 at 11:01. |
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19-06-18, 14:08 | #28136 | |
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Joined: Jul 2005
Posts: 3,142
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Quote:
I do think you should be able to shake them off though, if you get grabbed. Sometimes in the classics you could avoid a bite if you pressed "x" fast enough. Some type of chance during it would be healpful. As for checkpoints, I'm pretty sure it was stated that normal would have them. Once you increase difficulty, you have to rely on ink ribbons like the originals. I need to look for the source to verify that though. |
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19-06-18, 14:20 | #28137 |
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Joined: Nov 2007
Posts: 7,582
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^ That would be awesome.. no checkpoints and manual saves!
You can defend yourself using your knife (like you could in REmake1) - and like in REmake, it will stay in the zombie until you kill it and retrieve it |
19-06-18, 14:48 | #28138 |
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Joined: Jul 2006
Posts: 3,065
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I've been skimming through some of the RE2 Remake coverage and I'm a little confused...
Will there still be two campaigns (Leon and Claire?) Or is it just Leon's campaign? I want to see more of Claire... |
19-06-18, 15:18 | #28139 |
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Joined: Mar 2017
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There’s two campaigns.
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19-06-18, 16:10 | #28140 |
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Joined: Aug 2011
Posts: 8,580
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I still can't believe this is happening
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