12-07-16, 03:19 | #1 |
Member
Joined: Jul 2008
Posts: 2,286
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Using certain textures causing NG_Tom2PC to crash
Hi there,
For some reason NG_Tom2PC seems to crash whenever I use new textures in my TGA file I'm continuously expanding upon. As a reference, I'm only using 300 TexInfos so I don't believe I'm hitting any limits but I was wondering if anyone has had experience with this in the past. I know it's textures as if I use my older first top textures (full texture, not a right click half of texture or 1/4 of texture style text info) the level converts fine. Anyway if anyone seems to know of a fix, lemme know. Details: Version: Tomb_NextGeneration.dll (v.1.2.2.7+) Found Extra NG Header TOM Version: v.1.2.2.7 |
12-07-16, 14:50 | #2 |
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Joined: Aug 2015
Posts: 1,237
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Hmmmm maybe if your level is big enough to nearly breach the polygon limit maybe having a ton of textures to process is just too much for the convertor
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12-07-16, 16:13 | #3 |
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Joined: Jul 2008
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I don't know. The textures are 64x64 and I'm only on the 25th room... Not to mention I'm purposefully using old objects not with a ton of polygons.
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12-07-16, 19:29 | #4 |
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Joined: Mar 2012
Posts: 3,741
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What is it doing when it crashes?
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12-07-16, 21:21 | #5 |
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Joined: Jul 2008
Posts: 2,286
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Hope this helps. I've no idea what's up.
I've no idea. When I apply textures that have been used before it's all good but when I apply new textures never been used before that's when it crashes. Thing is some of the new ones applied fine but it's like it hit a limit but their all 64x64 so there's no way in hell I hit the TextInfo limit and because all the objects are like from TR1, I doubt I hit the polygon limit too... Edit: What I mean when I say old and new textures. I added on the great wall textures to the vilcabamba texture set. EDIT 2: Solved the issue. Individually deleted all my animation ranges THEN reseted the animation ranges just to be sure and it seems to be fine now. Last edited by GeekOfComedy; 12-07-16 at 21:30. |
12-07-16, 21:48 | #6 |
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Good
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13-07-16, 00:04 | #7 | |
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Joined: Oct 2008
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