29-07-10, 23:34 | #1331 |
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Joined: Aug 2007
Posts: 20,725
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I hated how it was in AOD and I hate the storey driven TR games I just would like a better system and a little more interaction.
Meh, I don't know what I want. I just want a good game. |
30-07-10, 00:18 | #1332 |
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Joined: Jul 2010
Posts: 69
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my amazing suggestion
If there is another tombraider [i hope] I want to bring back the head shot and adrenaline action from TRA. But I DO NOT want to die and having to go back to my last save point. It is very anoying when you don't have a memory card like in AOD.
Last edited by razorgirl; 30-07-10 at 00:22. |
31-07-10, 22:21 | #1333 |
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Joined: Jun 2009
Posts: 675
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I think because TR9 may be a open world I think that Rockstar(The people who made Grand theft auto) should help CD. I mean look at "Red dead redemtion" I love the horses.
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31-07-10, 23:18 | #1334 | |
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Joined: Feb 2008
Posts: 70,326
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02-08-10, 07:38 | #1335 |
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Joined: Jul 2009
Posts: 33
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I want an Uncharted style combat system. Take cover, stealth/ melee combat, only 1 secondary weapon (plus pistols). Also, grenades. AND, instead of a health bar, have the screen slowly turn black and white when she is dying. Also, she should pant and whimper if close to death.
P.S. And I don't mind if it has to have an M rating, so long as it's a good game. |
02-08-10, 13:27 | #1336 |
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Posts: 18,773
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^ That's not even the "Uncharted cover system" - that cover system has been around far longer than Uncharted .
Uncharted elements in Tomb Raider = no. I don't understand why people take this game that is supposed to be dark and eerie and evil and say "Hey, let's make it colourful!!1!" this isn't a children's game, ladies and gentlemen. |
02-08-10, 13:41 | #1337 |
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Joined: Oct 2008
Posts: 5,474
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this is my wish list, my own opinions one what i'd love to see
1. Keeley Hawes returning 2. Finding weapons and medi-packs 3. Nothing about her parents, Natla (2, 3 if u coundt 1 an A, games is enough) 4. Re-play value like outfits, secrets, time trails 5. A GOOD fresh new story line/arc 6. TR3 attitude 7. Croft Manor, a place for a peaceful rest away from the maing game, to unlock secrets, maybe a movie room for cinematics, the stero idea from TRA 8. The ability to have CHOOSE if you want zip in your ear, some like it, some didn't. 9. A range of locations/terians such as jungle, city, deserts, sea, caves ect. 10. ATMOSPHERE. Last edited by Underworld2008; 02-08-10 at 13:43. |
02-08-10, 13:44 | #1338 | |
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Joined: Feb 2008
Posts: 18,773
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Quote:
Zip wouldn't be in the game - Lara didn't know him until around the events of TR5. |
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02-08-10, 13:55 | #1339 |
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Posts: 13,915
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All following is just a bunch of personal/subjective thoughts and nothing of it is stated as a fact. I promise it is the last one ;]
I presume that work on TR titles is being done by professionals yet in the end it seems that something is missing - the actual interest of a specific level/atmosphere/gameplay/etc... from a perspective of a gamer, it's just not there - after 15min of gameplay it's getting rather boring :/ Lets try to see WHY? Look at, for example, Alan Wake game; it is able to hold your (my) interest throught all the gane process. WHY? The reason is - a rather perfect balance between running/shooting/action/cut-scenes/everything. AND most importantly the level itself. Now, Tomb Raider game isn't THAT type which can afford huge/open world locations/level design becouse it looses ALL its entia. The bigger it gets the more boring/less qualitative it gets - that is how it works! I would suggest smaller levels yet with enourmous usability, personality... something that would make one to stay for more, rise interest in details and more and so on. DON'T give lots "WOW" level designs in a huge proportions, DON'T do that... such approuch kills a lot of the whole experiance. WHY CD is not able to do a good actor/voice play? WHY? Look at games like Max Payne, MGS4, Alan Wake or even TR3, etc - amazing. TRL+ ...there is hardly any emotional attachment towards the person who plays it :/ I believe the problem is that CD are like forced to make such TR games to gain appeal towards mass casual gamers. Weather it's this or a lack of ability. I don't see any other solid reason hmm... P.S. once again, this harsh opinion is ment for a positive influence towards next TR titles. AND these thoughts ARE VERY SUBJECTIVE. CD still does a great job! |
02-08-10, 14:45 | #1340 | |
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Quote:
my idea's were based of the fact nothing was comfirmed, sorry! |
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