Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 05-02-18, 07:05   #1
Marcos!
Member
 
Marcos!'s Avatar
 
Joined: Jun 2007
Posts: 109
Default evil clockwork beetle...

Hi again!
After using the clockwork_beetle the game presents a problem. When the game is reloaded, then triggers are executed outside the corresponding tile. If the clockwork_beetle explodes, that error does not occur. But I need then to explode in its first use (not in the third). Is there any way to achieve it? Or some way to deactivate it after it fulfilled its function?
Marcos! is offline   Reply With Quote
Old 05-02-18, 17:42   #2
AkyV
Moderator
 
Joined: Dec 2011
Posts: 4,881
Default

As far as I know you are not a TRNG user. I mean, I am sure it is possible with TRNG. Not with TRLE - and I don't know if TREP can do that.
AkyV is offline   Reply With Quote
Old 06-02-18, 18:43   #3
Marcos!
Member
 
Marcos!'s Avatar
 
Joined: Jun 2007
Posts: 109
Default

Quote:
Originally Posted by AkyV View Post
As far as I know you are not a TRNG user. I mean, I am sure it is possible with TRNG. Not with TRLE - and I don't know if TREP can do that.
No, the TREP can not stop the clockwork_beetle even with kill_item or shatter_item. Neither does flipeffect 48 work. The only solution I found is to use lara_start_position at the same point. However, when the level load is executed, the black screen will be displayed for one second. The loading bar will not be seen because I deleted it using the TREP.
Marcos! is offline   Reply With Quote
Old 08-02-18, 10:58   #4
Bojrker
Member
 
Joined: May 2010
Posts: 98
Default

You must never left the clockwork_beetle on the floor and everything will be allright. If you leave it on the floor and walk away, the beetle will disappear after save/reload and cause bugs. It can also produce an infamous flame bug. It is hardcoded. I don't believe you can make it explode before the third use without causing some bugs later in game.

Last edited by Bojrker; 08-02-18 at 10:59.
Bojrker is offline   Reply With Quote
Old 08-02-18, 14:38   #5
Mulf
Member
 
Mulf's Avatar
 
Joined: May 2001
Posts: 1,275
Default

Sounds like you learned this the hard way, Bojrk. Thanks for the warning!
Mulf is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.